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ABYSS Vita: Difference between revisions

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Line 4: Line 4:
|description=Third person duel shooter for the PS Vita.
|description=Third person duel shooter for the PS Vita.
|author=balderdragonslayer
|author=balderdragonslayer
|lastupdated=2025/10/05
|lastupdated=2026/01/06
|type=Shooter
|type=Shooter
|version=1.0
|version=2.1
|license=N/A
|license=N/A
|downloadraw=[https://balderdragonslayer.itch.io/abyss Download on itch.io]
|downloadraw=[https://balderdragonslayer.itch.io/abyss Download on itch.io]
Line 41: Line 41:
<youtube width="640">x_3QxHDxiqg</youtube>
<youtube width="640">x_3QxHDxiqg</youtube>


==Changelog==  
==Changelog==
'''v2.1'''
* Fixed gun levels breaking after level 100.
'''v2.0'''
*Backup system online
**Backups act as extra lives and you can have a maximum of 3 backups
**Enter a backup room to make a backup or upload a backup from the cache menu for credits
*Wraiths
**Enemies that kill you become wraiths
**They get a name and traverse the ABYSS until they are killed
*Graphics update and optimizations
**Shaders have been rewritten and textures recompressed
**All room lightmaps have been rebaked
*Better Cache
**Cache menu now has categories
*New Content
**Added 7 new sidearms and two new types
**Added burst fire weapons
**More Gun parts
**More Armors
**More Heads
**More Rooms
*Minor
**Triggers can be used for weapon and sidearm
**New character save system
**Menu stick control
**Sidearm drop depth added
**Dash VFX
**Enemies can taunt
*Bug fixes
**Spread breaks at high levels
**Loot prompt not disappearing
**Sidearm UI not showing sometimes
**Enemies getting stuck
**Not all gun parts were used
**Looting while running
**Dashing through Elevator
**Tons of minor stuff
'''v1.0'''
'''v1.0'''
* First Release.
* First Release.

Latest revision as of 01:49, 11 January 2026

ABYSS
General
Authorbalderdragonslayer
TypeShooter
Version2.1
LicenseN/A
Last Updated2026/01/06
Links
Download on itch.io
Website

ABYSS is a third person shooter duel game inspired by Rengoku for the PSP, Armored Core and Blame!.

Featuring randomly generated guns and enemies, the game was made in roughly 2 months for the ReiHEN PS Vita Homebrew competition.

ABYSS also features a Full Original Soundtrack comprised of 5 songs produced by No Oath:

Screenshots

ABYSSVita-01.png

ABYSSVita-02.png

ABYSSVita-03.png

ABYSSVita-04.png

Media

No Oath - Abyss OST (Original Game Soundtrack) (No Oath)

Changelog

v2.1

  • Fixed gun levels breaking after level 100.

v2.0

  • Backup system online
    • Backups act as extra lives and you can have a maximum of 3 backups
    • Enter a backup room to make a backup or upload a backup from the cache menu for credits
  • Wraiths
    • Enemies that kill you become wraiths
    • They get a name and traverse the ABYSS until they are killed
  • Graphics update and optimizations
    • Shaders have been rewritten and textures recompressed
    • All room lightmaps have been rebaked
  • Better Cache
    • Cache menu now has categories
  • New Content
    • Added 7 new sidearms and two new types
    • Added burst fire weapons
    • More Gun parts
    • More Armors
    • More Heads
    • More Rooms
  • Minor
    • Triggers can be used for weapon and sidearm
    • New character save system
    • Menu stick control
    • Sidearm drop depth added
    • Dash VFX
    • Enemies can taunt
  • Bug fixes
    • Spread breaks at high levels
    • Loot prompt not disappearing
    • Sidearm UI not showing sometimes
    • Enemies getting stuck
    • Not all gun parts were used
    • Looting while running
    • Dashing through Elevator
    • Tons of minor stuff

v1.0

  • First Release.

External links

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