CrystalRCM Switch: Difference between revisions
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{{Infobox Switch Homebrews | {{Infobox Switch Homebrews | ||
|title=CrystalRCM | |title=CrystalRCM | ||
|image= | |image=CrystalRCM banner updated.png | ||
|description=Native Swift port of fusee-launcher with GUI for macOS. | |description=Native Swift port of fusee-launcher with GUI for macOS. | ||
|author=prayerie | |author=prayerie | ||
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==Screenshots== | ==Screenshots== | ||
[[image:CrystalRCM Switch screenshot.png]] | |||
'''Note:''' the app may work unless you move it outside of the distribution .dmg. | '''Note:''' the app may work unless you move it outside of the distribution .dmg. | ||
Latest revision as of 00:30, 13 October 2025
| CrystalRCM | |
|---|---|
| General | |
| Author | prayerie |
| Type | Payload Senders (Software) |
| Version | 1.0.0 |
| License | GPL-3.0 |
| Last Updated | 2025/10/09 |
| Links | |
| Download | |
| Website | |
| Source | |
A native port of fusée-launcher with a GUI frontend for macOS (Universal). Supports macOS >= 10.12.
It uses native IO libraries, so doesn't require any external downloads.
All credit to Qyriad who made the original launcher - this is just a Swift translation.
Screenshots
Note: the app may work unless you move it outside of the distribution .dmg.
Changelog
1.0.0 2025/10/09
- Completely rewrote the app in Swift/AppKit, making it much smaller and faster. Additionally:
- better error checking
- unobtrusive update checking
- autopush checkbox
0.1.4 2023/02/02
- Clarify failure message to specify the user's device is probably unhackable.
0.1.3 2023/01/04
- Prevent application crash on payload push.
0.1.2 2022/12/08
- Fix hang after pushing.
0.1.1 2022/01/27
- Fixed(?) binary not working on versions earlier than 12.1 or 11.0, by building Python targeting 10.9. Please test.
- Also, codesigned the size optimised .app. (ty protomouse).
0.1.0 2022/01/26
- First release.
- This might not work on older versions of macOS, with the app stating it was damaged. The build flags suggest the earliest usable release is 11.0.
- This will be fixed soon, but for now, it's only been tested on Monterey.
- Note: You need to move the .app outside of the dmg for it to work.
