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Raptor Wii: Difference between revisions

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Created page with "{{Infobox Wii Homebrews |title=Raptor Call Of The Shadows |image=raptorwii.png |description=Raptor Call Of The Shadows Console Ports from Reversed-engineered source code. |author=RetroGamer02 |lastupdated=2025/08/18 |type=Shooter |version=1.0.0 |license=GPL-2.0 |download=https://dlhb.gamebrew.org/wiihomebrews/raptorwii.7z |website=https://github.com/RetroGamer02/raptor-consoles |source=https://github.com/RetroGamer02/raptor-consoles/tree/ppc-sys }} Multi-platform port of..."
 
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|title=Raptor Call Of The Shadows
|title=Raptor Call Of The Shadows
|image=raptorwii.png
|image=raptorwii.png
|description=Raptor Call Of The Shadows Console Ports from Reversed-engineered source code.
|description=Port of Raptor to the Wii.
|author=RetroGamer02
|author=RetroGamer02
|lastupdated=2025/08/18
|lastupdated=2025/08/17
|type=Shooter
|type=Shooter
|version=1.0.0
|version=1.0.0

Revision as of 07:37, 18 August 2025

Raptor Call Of The Shadows
General
AuthorRetroGamer02
TypeShooter
Version1.0.0
LicenseGPL-2.0
Last Updated2025/08/17
Links
Download
Website
Source

Multi-platform port of the DOS game Raptor: Call Of The Shadows based on the reverse-engineered codebase by nukeykt.

Installation

Download the latest release, extract the archive to a folder and place it in sd:/apps/.

The first episode of the game is included. You can use the original assets (GLB files) from Raptor Call Of The Shadows v1.2 fullversion (only the DOS version v1.2 is compatible), simply copy the following files to the same folder as boot.dol:

  • FILE0002.GLB
  • FILE0003.GLB
  • FILE0004.GLB

Launch the game from the Homebrew Channel.

Controls

Classic/GameCube controller:

D-Pad - Navigate

A - Fire, Select

B - Cycle through weapons, Return

X - Special weapon

Y - Megabomb

Start - Pause game, Enter

Screenshots

raptorwii3.png

raptorwii4.png

raptorwii2.png

Changelog

v1.0.0

  • First release.

Credits

Huge thanks to Skynettx whos code is what all my Raptor ports are based on. Special thanks to GBATemp's MrGone and CrashMidnick for Testing on New 3DS Models. Special thanks to nukeykt and wel97459 for their great work on the reconstructed source code. Big thanks to Scott Host for his great support. Also many thanks to schellingb for the great TinySoundFont library and to all contributors from the chocolate-doom project for the awesome libtextscreen. Furthermore, many thanks to Tim Brechbill for the TimGM6mb soundfont.

External links

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