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Blockamok Remix Wii U: Difference between revisions

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{{Infobox Wii Homebrews
{{Infobox WiiU Homebrews
|title=Blockamok Remix
|title=Blockamok Remix
|image=Blockamokremix.png
|image=Blockamokremix.png
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|source=https://github.com/Mode8fx/blockamok
|source=https://github.com/Mode8fx/blockamok
|donation=
|donation=
}}
{{#seo:
|title=Wii U Homebrew Games (Action) - GameBrew
|title_mode=append
|image=Blockamokremix
|image_alt=Blockamok Remix
}}
}}
BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.  
BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.  

Revision as of 09:58, 20 July 2025

Blockamok Remix
General
AuthorMode8fx
TypeAction
Version1.1
LicenseMIT License
Last Updated2025/07/20
Links
Download
Website
Source

BlockAmok is a fast-paced, physics-based arcade puzzle game developed by Mode8fx.

The goal is simple: you must remove blocks from a tower without letting the sheep perched on top fall.

Available for PC, Linux, Switch, Wii U, Wii, Gamecube, PSP, 3DS, Android and Vita.

Features

  • Physics-based block destruction.
  • Sheep balancing mechanic.
  • Intuitive Wii Remote controls.
  • Simple and addictive gameplay.
  • Unique levels and randomized block setups.

Installation

Download the latest release here.

Place the game files in the /apps/blockamok/ directory on your SD card.

Launch using the Homebrew Channel.

Controls

Pointer – Aim at the blocks

A – Shoot

B – Cycle camera angles

Media

Blockamok Remix Gameplay (Wii, Gamecube, Vita, and more) (Mode8fx)

Changelog

v1.1

  • Technical Improvements:
    • Significantly optimized rendering and block logic. This means higher framerates on all systems (sometimes much higher)!
      • The goal was usually to reach 60 FPS on the most intense settings while maintaining good block spawn boundaries, though some consoles only reach this target on less intense difficulties.
      • If you're curious, here's a breakdown of how much performance has been improved on each system.
    • Increased cube spawn boundaries on almost all consoles to take advantage of improved performance. The only exception is Wii U, where boundaries are reduced.
    • Other minor optimizations and polish.
    • [Linux] Changed save data location to point to current executable directory instead.
    • [Linux] Enabled fullscreen by default.
    • [Wii U] Reduced framerate to 540p for better performance (it basically looks the same as in 1080p anyway).
  • Changes:
    • Enhanced controller support! Input is now read from all connected controllers, and you can freely connect/disconnect controllers as desired.
    • Added Block Transparency setting. Disabling this can slightly improve performance if needed.
    • Added Frame Rate setting, intended for weak hardware.
    • Made True Analog (formerly called Type B) the default control scheme.
    • Made Pitch Black the default overlay color.
    • Renamed and reorganized some menu options.
    • Added version number to credits.
    • [Vita] Restored Giant block setting.
  • Bug Fixes:
    • [Gamecube] Fixed save data reading/writing (mostly; see known bug below).
    • [Vita] Fixed crash on high intensities.
    • [Windows+Linux] Fixed save data not being read when you run the game from a directory other than the one containing the executable.

v1.0

  • First Release.

External links

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