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Saturn-FPKG PS4: Difference between revisions

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Line 1: Line 1:
{{Infobox PS4 Homebrews
{{Infobox PS4 Homebrews
|title=SATURN-FPKG
|title=SATURN-FPKG
|image=saturn2ps4j.png
|image=saturnfpkgps4.png
|description=Convert Saturn Games into PS4 fPKGs.
|description=Convert Saturn Games into PS4 fPKGs.
|author=Jabu
|author=Jabu

Latest revision as of 00:21, 12 May 2025

SATURN-FPKG
General
AuthorJabu
TypePC Utilities
Version1.2
LicenseMixed
Last Updated2023/10/22
Links
Download
Website

SATURN-FPKG is a ROM injection utility that can convert Sega Saturn ROMs (.bin/.cue) to PS4 fpkgs.

User guide

How to use

  • Run SATURN-FPKG.exe.
  • Click "Disc" and select your Saturn game's .cue file.
  • Customize the settings (game title, icon, ram cartridge, screen settings, borders, etc).
  • Make sure the auto-generated npTitle is unique (to prevents PKG conflicts).
  • On Firmwares that are lower than 9.00, check the "FW 5.05 Backport" checkbox.
  • Click "Create fPKG" and select an output folder.

Notes

  • The emulator now works on Firmware 5.05 and up, make sure you use the latest GoldHen payload on Firmwares lower than 9.00 for it to work.
  • ISOs are probably not supported by the emulator and won't work (use proper CUE/BIN game images),
  • A unique npTitle based on the game product id will be now automatically selected.
  • You can right-click on a text box to reset it's value.
  • You can select which RAM cartridge should be used for a game(eg Street Fighter Zero 3 uses the 4MB cart for better animations) but most games should run fine on the default setting.
  • You can hide the in-game "Press Options for Options" box by checking the "Hide Options Box" checkbox.
  • When playing a game press the touchpad or hold the Options button for a settings menu, you can change some display options and button configs there, you can also quick save/load/rewind the game there.

Screenshots

saturnfpkgps4-01.png

saturnfpkgps4-02.png

Media

How to Play Sega Saturn Games on a Jailbroken PS4 with SATURN-FPKG (MrMario2011)

SATURN-FPKG v1.1 - Quick Preview (JabuPL)

SATURN-FPKG v1.0 - PKG Creation Test (JabuPL)

Compatibility

Firmware 5.05 +

Known Issues

  • Savestates won't work when a 4MB RAM cartridge is used.
  • Custom Borders can sometimes get corrupted, idk why yet(but it doesn't happen as much as it did before)

Changelog

v1.2

  • The emulator now works from FW 5.05 and up, thanks to Cyber1000's backport.
  • Make sure you check the "FW 5.05 Backport" option, works best with GoldHen on firmwares lower than 9.00.​
  • Added a Polish translation which can be selected from the "About" tab, it's also possible to add more languages by creating .lng files in the stuff/lng/ folder(see polish.lng for more info)​
  • It's now possible to import custom game guides(well 3 pages for now)​
  • Improved TEX conversion, custom borders/guides bigger than ~1,19MB work fine now​
  • PKG Creation was moved to a thread so the app doesn't look like it froze anymore​

v1.1

  • The UI was redesigned(it's not so ugly anymore).
  • Some under-the-hood code cleanups/changes.
  • Improved CUE parsing, no more problems with absolute paths and the app will now check if all .bin files exist.
  • The app will now check if a valid Track1 .bin file is used in the CUE file.
  • Added an error message when selectiong a game in ISO format, ISOs are not supported by the emulator and won't work(use proper CUE/BIN game images!)
  • Added automatic npTitle selection using a crc16 hash based on the games product id(no need to use the Randomize npTitle button anymore).
  • Added a True Transparency option(no more meshes!)
  • Added a Widescreen option(it just stretches the game into 16:9).
  • It's now possible to select a config file from the users pc(it overrides all config related options, like the widescreen and the transparency option!)
  • It's now possible to import custom game borders, .tex and .png files are supported(png images will be converted and rescaled automatically).
  • The Readme has been updated.

v1.0

  • First Release.

Credits

Stuff used:

  • Thanks to k6stor for support.
  • And thanks to Cyber1000 for his backport.

External links

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