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1..100 PSP: Difference between revisions

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Created page with "{{Infobox PSP Homebrews |title=1..100 |image=1to100.png |description=The classic 100 Boxes game. |author=Julien Seligmann (Bobthetouriste) |lastupdated=2008/05/06 |type=Puzzle |format= |version=2008 |license=Mixed |download=https://dlhb.gamebrew.org/psphomebrew/1..100.zip |website=https://web.archive.org/web/20080512083608/http://www.pspgen.com/modules.php?name=News&file=article&sid=6819&mode=&order=0&thold=0 |source=https://dlhb.gamebrew.org/psphomebrew/1..100.zip }} 1...."
 
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== External links ==
== External links ==
* PSPGEN - [https://web.archive.org/web/20080512083608/http://www.pspgen.com/modules.php?name=News&file=article&sid=6819&mode=&order=0&thold=0 http://www.pspgen.com/modules.php?name=News&file=article&sid=6819] (archived)
* PSPGEN - [https://web.archive.org/web/20080512083608/http://www.pspgen.com/modules.php?name=News&file=article&sid=6819&mode=&order=0&thold=0 http://www.pspgen.com/modules.php?name=News&file=article&sid=6819] (archived)
[[Category:Lua games on PSP]]

Latest revision as of 06:36, 6 February 2025

1..100
General
AuthorJulien Seligmann (Bobthetouriste)
TypePuzzle
Version2008
LicenseMixed
Last Updated2008/05/06
Links
Download
Website
Source

1..100 is an implementation of the 100 Boxes puzzle game coded in Lua. This game is similar to the Knight's problem, where the goal is to cover all the squares of a chessboard with a knight without revisiting any square. A problem with countless possibilities...

User guide

The goal is to fill a 10x10 grid by placing the numbers from 1 to 100 in ascending order, while adhering to specific rules:

  • The first number (1) can be placed anywhere on the grid.
  • To place the next number, you can either move 3 spaces horizontally or vertically, or move 2 spaces diagonally.
  • In total, there are 8 possible moves for each turn.

Colors of the squares:

  • Yellow squares indicate the possible positions for the next number.
  • Red squares are accessible but have only one other possible way to reach them. If you don't use them now, they will turn black the next time you can access them, meaning they will become dead ends. Red squares should be prioritized!
  • Black squares are accessible but have no other way to reach them. If you land on one, you will be unable to move further (either it's the 100th square, or you've lost!).

Controls

D-Pad - Cursor

Cross - Confirm

Circle - Undo your previous move (unlimited)

Triangle - Clear the grid and start a new game

Square - Disable color display (if you want some challenges)

L+R - Take a screenshot (saved in ms0:/PICTURE/)

Start - Pause the game

Select - Quit the game (while paused)

Screenshots

1to100.png

Compatibility

Tested on a PSP Slim & Lite with 3.71M33.

External links

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