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StillAliveDS: Difference between revisions

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*Community features, such as map sharing or high-scores upload
*Community features, such as map sharing or high-scores upload
*Flashcards compatibles: R4, R4i-SDHC, Cyclo DS, DSTT, M3 Real, M3i Zero, iTouch, M3 Simply, G6, DS One, Ez V, Acekard, Acekard 2, Acerkard 2i, Edge, DS-Xtreme, DS Linker, DS link, DS Fire card, N5, Ninjapass X9, Ninja DS  
*Flashcards compatibles: R4, R4i-SDHC, Cyclo DS, DSTT, M3 Real, M3i Zero, iTouch, M3 Simply, G6, DS One, Ez V, Acekard, Acekard 2, Acerkard 2i, Edge, DS-Xtreme, DS Linker, DS link, DS Fire card, N5, Ninjapass X9, Ninja DS  
==Objectives==
The objective of the game is similar to that of its 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, the player must collect pieces of cake before the exit will become "active."


==Controls==
==Controls==
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The stylus is used to aim the gun at either portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow), or at movable objects.  
The stylus is used to aim the gun at either portal compatible surfaces (non-compatible surfaces are clearly marked with black and yellow), or at movable objects.  


Either left or right, or A or Y respectively, is used to move, well, left and right. Down, or B, is assigned to firing an orange portal, and either L or R to fire a blue portal.
Either left or right, or A or Y respectively, is used to move left and right.  
 
Down, or B, is assigned to firing an orange portal, and either L or R to fire a blue portal.


The layout of the controls feel very natural, and are easy to master, so you'll be jumping about and firing portals in no time.
The layout of the controls feel very natural, and are easy to master, so you'll be jumping about and firing portals in no time.
==Objectives==
The objective of the game is similar to that of its 3D counterpart, to make your way to the levels' exit by using your portal gun, and occasionally jumping. Although to make the game more challenging, in order to complete the room, the player must collect pieces of cake before the exit will become "active."


==Change Log==
==Change Log==

Revision as of 17:18, 24 May 2012

StillAliveDS
File:Stillaliveds.gif
General
Author(s)t4ils
TypePuzzle
Version1.21
LicenceMixed
Links
[Media:StillAliveDSV121ds.zip Download]
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