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Micro Lua DS: Difference between revisions

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* The INI library can seamlessly handle table with a simple structure, that is to say raw 'key = value' pairs without any '[example]' sections; thus an argument has been added to 'INI.load()' so the function knows what to do ('INI.save()' automatically detects the structure).
* The INI library can seamlessly handle table with a simple structure, that is to say raw 'key = value' pairs without any '[example]' sections; thus an argument has been added to 'INI.load()' so the function knows what to do ('INI.save()' automatically detects the structure).
* Already loaded Image can be used while creating a new Sprite instance; just give it to the function in place of the path (giving a path is still supported).
* Already loaded Image can be used while creating a new Sprite instance; just give it to the function in place of the path (giving a path is still supported).
* All the user-readable files are now presented with MarkDown (<http://en.wikipedia.org/wiki/Markdown>).
* All the user-readable files are now presented with [http://en.wikipedia.org/wiki/Markdown MarkDown].
* The Timers' method ':time()' is now ':getTime()' as part of the goal of giving better names to the getters and setters.
* The Timers' method ':time()' is now ':getTime()' as part of the goal of giving better names to the getters and setters.
* Instead of the whole DateTime system, you can now use the Lua's functions 'os.time()' and 'os.date()'; thus DateTime does no longer exists.
* Instead of the whole DateTime system, you can now use the Lua's functions 'os.time()' and 'os.date()'; thus DateTime does no longer exists.

Revision as of 03:47, 20 May 2021

Macro Lua DS
File:Macroluads.png
General
Author(s)Cid2Mizard
TypeUtility
Version4.7.2
LicenceGPL
Links
Download
Website
Source
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