Sg bump GBA: Difference between revisions
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== External links == | == External links == | ||
* Author's website - http://www.akkit.org/sgstair/ | * Author's website - http://www.akkit.org/sgstair/ | ||
Latest revision as of 09:31, 10 May 2024
| sg_bump | |
|---|---|
| General | |
| Author | Stephen Stair (sgstair) |
| Type | Demos |
| Version | 2001 |
| License | Mixed |
| Last Updated | 2001/04/06 |
| Links | |
| Download | |
| Website | |
| Source | |
Realtime(almost) bumpmapper for the GBA. Written in pure ARM ASM.
The Code includes: Palette generator, random number generator, lightmap generator (w/ pseudo square root function), heightfield smoother, and realtime bumpmapper.
Compatibility
Only tested on emulator.
Credits
Greets to Warder1, SimonB, Nokturn, VBRunner, Joat, Iki, subice, TwinD, DuoDreamr, re-eject, DarkFader, Eloise, and all others at #gbadev.
External links
- Author's website - http://www.akkit.org/sgstair/