Pathfinding AI GBA: Difference between revisions
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==External links== | ==External links== | ||
* GBADev - https://www.gbadev.org/demos.php?showinfo=689 | * GBADev - https://www.gbadev.org/demos.php?showinfo=689 | ||
Revision as of 02:40, 10 May 2024
| Pathfinding AI | |
|---|---|
| General | |
| Author | Brian Davis (Celeryface) |
| Type | Demos |
| Version | 2005 |
| License | Mixed |
| Last Updated | 2005/03/31 |
| Links | |
| Download | |
| Website | |
Games AI ICA implementation.
Features
- Real-time pathfinding for units.
- Finite-State Transition Networks (FSTN) to define their behaviour.
- A waypoint system in the real-time search module to simplify the pathfinding.
User guide
D-Pad - Move cursor
A - Attack command
B - Move command
Start - Start/Pause game
Screenshots