Kirikiri for Playstation Vita: Difference between revisions
From GameBrew
More actions
No edit summary |
m Text replacement - "type=Game engine" to "type=Game Engine" |
||
| Line 12: | Line 12: | ||
|author=uyjulian | |author=uyjulian | ||
|lastupdated=2020/08/18 | |lastupdated=2020/08/18 | ||
|type=Game | |type=Game Engine | ||
|version=1.0.3 | |version=1.0.3 | ||
|license=Mixed | |license=Mixed | ||
Latest revision as of 08:34, 7 May 2024
| This application has been obsoleted by one or more applications that serve the same purpose, but are more stable or maintained. |
| Kirikiri for Playstation Vita | |
|---|---|
| General | |
| Author | uyjulian |
| Type | Game Engine |
| Version | 1.0.3 |
| License | Mixed |
| Last Updated | 2020/08/18 |
| Links | |
| Download | |
| Website | |
| Source | |
Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.
Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron, such as the E-mote editor.
Note: Development of the multi-platform version has been moved to Kirikiri SDL2.
Changelog
v1.0.3
- Default font argument -deffont now works.
- krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.
v1.0.2
- System.inform now pops open a message box.
- Optimization flags have been increased.
- System.shellExecute now opens URLs in the web browser.
- krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.
v1.0.1
- Savedata directory has been changed to savedata0:/savedata/.
- krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.
Initial Release
- Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
- krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
- NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.