XSorR Xbox: Difference between revisions
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{{Infobox XBOX homebrew | {{Infobox XBOX homebrew | ||
| title = xSoRR | | title = xSoRR | ||
| image = https://www.gamebrew.org/images/xboxhomebrew/ | | image = https://www.gamebrew.org/images/xboxhomebrew/XsorR%20v50a.png|250px | ||
| type = Arcade Games | | type = Arcade Games | ||
| version = v1.2 | | version = v1.2 | ||
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<youtube>qFTYAxsF9GQ</youtube> | <youtube>qFTYAxsF9GQ</youtube> | ||
=== HISTORY === | |||
Streets of Rage Remake is a tribute to the entire saga of the Sega Megadrive/Genesis series. It started as a private project by BoMbErLiNk (creator and developer of the game) on March 17 2003. | Streets of Rage Remake is a tribute to the entire saga of the Sega Megadrive/Genesis series. It started as a private project by BoMbErLiNk (creator and developer of the game) on March 17 2003. | ||
Over twenty contributors have worked on the project, both designers and musicians. Without them, V5 would not have been possible. Collaboration on the project was as simple as wanting to help, respecting others and not causing problems. | Over twenty contributors have worked on the project, both designers and musicians. Without them, V5 would not have been possible. Collaboration on the project was as simple as wanting to help, respecting others and not causing problems. | ||
=== STATE === | |||
STATE | |||
V5 is the final version, with no planned future revisions. | V5 is the final version, with no planned future revisions. | ||
The author of the game is not working on, nor intends to, engage in new projects and will also be absent from the | The author of the game is not working on, nor intends to, engage in new projects and will also be absent from the | ||
forum permanently. | forum permanently. | ||
=== USE === | |||
USE | |||
This game is an unofficial remake and is not affiliated with Sega (who know of it's existence through a formal letter). | This game is an unofficial remake and is not affiliated with Sega (who know of it's existence through a formal letter). | ||
The game is not related to any website or forum, was created and developed independently and, of course, is freeware and should only be | The game is not related to any website or forum, was created and developed independently and, of course, is freeware and should only be | ||
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It is distributed with absolutely no warranty and the authors are not responsible for any misuse or loss of data. | It is distributed with absolutely no warranty and the authors are not responsible for any misuse or loss of data. | ||
=== PROGRAM === | |||
PROGRAM | |||
The program consists of 80000 lines of code between the main game and the tools (which are integrated with it's own interface within the game). | The program consists of 80000 lines of code between the main game and the tools (which are integrated with it's own interface within the game). | ||
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It is an excellent language, but it is not magic. The results depend solely on the programmer. | It is an excellent language, but it is not magic. The results depend solely on the programmer. | ||
=== RESOURCES === | |||
RESOURCES | |||
Any additional material not present in the original games has been created exclusively for | Any additional material not present in the original games has been created exclusively for | ||
Streets of Rage Remake by the team. This material does not exist anywhere else, apart from material | Streets of Rage Remake by the team. This material does not exist anywhere else, apart from material | ||
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be used or altered without the consent of their authors. | be used or altered without the consent of their authors. | ||
=== MEDIA === | |||
MEDIA | |||
It is not recommended to use images provided by the old blog, as the game has been in constant development and therefore, anything represented in the images may have been modified, removed, or been rendered obsolete. | It is not recommended to use images provided by the old blog, as the game has been in constant development and therefore, anything represented in the images may have been modified, removed, or been rendered obsolete. | ||
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The official forum can be used to read the views of users or download mods for Sormaker. However, please read carefully the next point. | The official forum can be used to read the views of users or download mods for Sormaker. However, please read carefully the next point. | ||
=== FORUM === | |||
FORUM | |||
The official forum was created some months after the launch of the first beta of the game in 2003 and as such, came about solely to support an existing project. In principle, it was used to facilitate the provision of news about the project and at the same time to gather suggestions and opinions. The project was always open to suggestions. | The official forum was created some months after the launch of the first beta of the game in 2003 and as such, came about solely to support an existing project. In principle, it was used to facilitate the provision of news about the project and at the same time to gather suggestions and opinions. The project was always open to suggestions. | ||
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xSorRv5 Update1 | xSorRv5 Update1 | ||
What's new: | ==== What's new: ==== | ||
- Fixed a rare bug which could hang the Xbox after beating a boss. | - Fixed a rare bug which could hang the Xbox after beating a boss. | ||
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Replace the default.xbe with the one included in this release. | Replace the default.xbe with the one included in this release. | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
xSorRv5 ported by A600 | === xSorRv5 ported by A600 === | ||
This is a port for the Xbox1 of bennugd-monolithic (a game development language). This | This is a port for the Xbox1 of bennugd-monolithic (a game development language). This | ||
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You'll need the SorRv5 release for Windows. Copy the following folders/file to the Xbox: | You'll need the SorRv5 release for Windows. Copy the following folders/file to the Xbox: | ||
\mod | * \mod | ||
\palettes | * \palettes | ||
SorR.dat | * SorR.dat | ||
IMPORTANT!!!!!!!!!! | ==== IMPORTANT!!!!!!!!!! ==== | ||
- Don't overwrite or delete the savegame\savegame.sor included with this release. | - Don't overwrite or delete the savegame\savegame.sor included with this release. | ||
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These "issues" could be solved with a compiled version of SorRv5 with the Xbox in mind but | These "issues" could be solved with a compiled version of SorRv5 with the Xbox in mind but | ||
thanks to Sega that's unlikely to happen. | thanks to Sega that's unlikely to happen. | ||
The HQ2X scaler is too slow, even with the assembler version I added, to be usable so don't | The HQ2X scaler is too slow, even with the assembler version I added, to be usable so don't | ||
use it :) | use it :) | ||
The xresizer.xbe included, allows to resize the screen for those with overscan problems. It | The xresizer.xbe included, allows to resize the screen for those with overscan problems. It | ||
generates a xbox.cfg with this default settings: | generates a xbox.cfg with this default settings: | ||
xpos=0 | * xpos=0 | ||
ypos=0 | * ypos=0 | ||
xstretch=0 | * xstretch=0 | ||
ystretch=0 | * ystretch=0 | ||
flickerfilter=1 | * flickerfilter=1 | ||
720p=1 | * 720p=1 | ||
The flickerfilter option can be a number between 0 and 5. | The flickerfilter option can be a number between 0 and 5. | ||
=== CONTROLS === | |||
* Left Analog -> Up / Down / Left / Right | |||
* Dpad -> Up / Down / Left / Right | |||
* A -> Attack | |||
Left Analog -> Up / Down / Left / Right | * B -> Jump | ||
Dpad -> Up / Down / Left / Right | * X -> Special | ||
A -> Attack | * Y -> Special Combo | ||
B -> Jump | * Left Trigger -> Back Attack | ||
X -> Special | * Right Trigger -> Series | ||
Y -> Special Combo | * Black -> Police | ||
Left Trigger -> Back Attack | * Right Analog Thumb -> Exit to Dashboard (Creates Savestate) | ||
Right Trigger -> Series | * Start -> Start | ||
Black -> Police | * Back -> [ESCAPE] | ||
Right Analog Thumb -> Exit to Dashboard (Creates Savestate) | |||
Start -> Start | |||
Back -> [ESCAPE] | |||
Almost all controls can be remapped using the menu. | Almost all controls can be remapped using the menu. | ||
Source code (sources.rar) included. | Source code (sources.rar) included. | ||
