Nazi Zombies Portable Vita: Difference between revisions

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{{Infobox Vita Homebrews
|title=Nazi Zombies: Portable
|image=nzprebootvita2.png
|description=A faithful recreation of Call of Duty Zombies for the PlayStation Vita.
|author=NZ:P Team, Rinnegatamante
|lastupdated=nightly
|type=Shooter
|version=2.0.0-nightly
|license=GPLv2
|download=https://github.com/nzp-team/nzportable/releases/download/nightly/
|website=https://github.com/nzp-team/
|source=https://github.com/nzp-team/nzportable
|donation=https://www.patreon.com/cypressimplex
}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|title_mode=append
|image=nzprebootvita2.png
|image=nzprebootvita2.png
|image_alt=Nazi Zombies Portable
|image_alt=Nazi Zombies: Portable
}}
}}
{{Infobox Vita Homebrews
|title=Nazi Zombies Portable
|image=nzprebootvita2.png
|description=A faithful recreation of Call of Duty Zombies for the PlayStation Vita.
|author=NZP Reboot Team, Rinnegatamante
|lastupdated=2021/12/18
|type=Shooter
|version=1.1
|license=Mixed
|download=[https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita.7z 1.1] & [https://github.com/nzp-team/nzportable/releases/tag/nightly Nightly]
|website=https://www.psx-place.com/threads/release-nazi-zombies-portable.35707/
|source=https://github.com/Rinnegatamante/NZP-Reboot
|donation=https://www.patreon.com/Rinnegatamante
}}
Nazi Zombies Portable is a faithful recreation of Call of Duty Zombies for the PC, Nintendo Switch, PlayStation Vita and PlayStation Portable. Powered by Quake and coffee.


This is a native port of [[Nazi Zombies Portable Reboot PSP|Nazi Zombies Portable Reboot]], the continuation of the original [[Nazi_Zombies_Portable_PSP|Nazi Zombies Portable PSP]] homebrew based on the Quakespasm Switch port.
Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009.
 
The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake.


==Installation==
==Installation==
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Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
Install libshacccg.suprx, if you don't have it already, by following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].


==Controls==
==Screenshots==
Start - Pause
https://vitadb.rinnegatamante.it/screenshots/700a132501a00d7586707b33c0a4727c2b0664e3ec9c86996efebd810a6cdcc3.png
https://vitadb.rinnegatamante.it/screenshots/6e7ece334d0b8604df007a714e9d33abc092dc86af50d4545d6e9177d01f832b.png


Up - Interact with stuffs (Buy weapons, open mistery box, repair barricades)
https://vitadb.rinnegatamante.it/screenshots/140e581c7bbf245de22fd278ef49270d10d8539201b32e6c4b3db7f44f9c17f8.png
https://vitadb.rinnegatamante.it/screenshots/a79e4d2418e3aecf44aeab0aca053932e1fa639ce53fc6fe7c0def570fb1ba35.png


Left - Switch Weapon
==Media==
''' "Nazi Zombies: Portable" Nintendo Switch Gameplay (Call of Duty: Zombies Remake) ([https://youtu.be/4O9BXnAhvdE CypressImplex])'''<br>
<youtube>4O9BXnAhvdE</youtube>


Right - Jump
Note that while the above video is demonstrating the Nintendo Switch version of the game, all features present here are also contained in the PlayStation VITA builds.


Down - Crouch
==Credits==


Cross - Run
'''Programming:'''
Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox


Circle - Knife
'''Models:'''
Blubs, Ju[s]tice, Derped_Crusader


Triangle - Grenade
'''GFX:'''
Blubs, Ju[s]tice, Cypress, Derped_Crusader


Square - Reload
'''Sounds/Music:'''
Blubs, Biodude, Cypress, Marty P.


L - Aim
'''Special thanks:'''


R - Shoot​
- Spike, Eukara: FTEQW


You can rebind controls from the Options menu.
- Shpuld: CleanQC4FTE


==Screenshots==
- Crow_Bar, st1x51: dQuake(plus)
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita3.png
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita4.png


https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita5.png
- fgsfdsfgs: Quakespasm-NX
https://dlhb.gamebrew.org/vitahomebrews/nzprebootvita6.png


==Changelog==
- MasterFeizz: ctrQuake
'''v1.1'''
* Added an option to enable/disable rear touchpad usage.
* Added gyroscope aiming support.
* Fixed a bug causing scoped weapons to have broken crosshair rendering.
* Improved displacement of widgets in the map selection screen.
* Added Crouch and Sprint bind options in the Controls binding options menu and removed unused ones.
* Greatly improved performances by moving from immediate mode rendering for world and entities to shader based rendering.
* Improved memory usage and performances by moving to 16 bit indices usage instead of 32 bit ones for some draw calls.
* Added rumble effect when being hit by a zombie (PSTV only).


==Credits==
- Rinnegatamante: Initial PS VITA Port & Updater
* NZP Reboot (https://github.com/nzp-developers/NZP-Reboot) and original NZP team for the work done to create this total conversion of Quake.
* MotoLegacy for pointing me out where to put my hands to fix some issues the Vita build had.
* All my Patroners for their awesome support.


== External links ==
==External Links==
* GitHub - https://github.com/Rinnegatamante/NZP-Reboot
* VitaDB - https://vitadb.rinnegatamante.it/#/info/757
* PSX-Place - https://www.psx-place.com/threads/release-nazi-zombies-portable.35707/
* Reddit - https://www.reddit.com/r/vitahacks/comments/rj6lg7/release_nazi_zombies_portable_v11_great/
* Reddit - https://www.reddit.com/r/vitahacks/comments/qxje5p/release_nazi_zombies_portable_native_vita_port_of/
* GitHub - https://github.com/nzp-team/nzportable
* GitHub - https://github.com/nzp-team/nzportable
 
* VitaDB - https://vitadb.rinnegatamante.it/#/info/1028
[[Category:Support the author]]

Revision as of 20:00, 6 November 2023

Nazi Zombies: Portable
Nzprebootvita2.png
General
AuthorNZ:P Team, Rinnegatamante
TypeShooter
Version2.0.0-nightly
LicenseGPLv2
Last Updatednightly
Links
Download
Website
Source
Support Author


Nazi Zombies: Portable is a Call of Duty: Zombies "de-make" powered by various enhanced forks of the Quake engine, in development since 2009.

The game itself is feature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented with minor parity differences. Most World at War maps and their unique features are not yet represented. Various small additions and changes from Call of Duty: Black Ops are present as a means of gameplay smoothing, but not on a wide scale. NZ:P is, first and foremost, a Call of Duty: World at War remake.

Installation

Install VPK and unzip nzp.zip to ux0:data.

Install libshacccg.suprx, if you don't have it already, by following this guide.

Screenshots

700a132501a00d7586707b33c0a4727c2b0664e3ec9c86996efebd810a6cdcc3.png6e7ece334d0b8604df007a714e9d33abc092dc86af50d4545d6e9177d01f832b.png

140e581c7bbf245de22fd278ef49270d10d8539201b32e6c4b3db7f44f9c17f8.pnga79e4d2418e3aecf44aeab0aca053932e1fa639ce53fc6fe7c0def570fb1ba35.png

Media

"Nazi Zombies: Portable" Nintendo Switch Gameplay (Call of Duty: Zombies Remake) (CypressImplex)

Note that while the above video is demonstrating the Nintendo Switch version of the game, all features present here are also contained in the PlayStation VITA builds.

Credits

Programming: Blubs, Jukki, DR_Mabuse1981, Naievil, Cypress, ScatterBox

Models: Blubs, Ju[s]tice, Derped_Crusader

GFX: Blubs, Ju[s]tice, Cypress, Derped_Crusader

Sounds/Music: Blubs, Biodude, Cypress, Marty P.

Special thanks:

- Spike, Eukara: FTEQW

- Shpuld: CleanQC4FTE

- Crow_Bar, st1x51: dQuake(plus)

- fgsfdsfgs: Quakespasm-NX

- MasterFeizz: ctrQuake

- Rinnegatamante: Initial PS VITA Port & Updater

External Links

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