Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
The main server is currently down. We are running on a backup server, so editing and search functionality are temporarily disabled. Please check back in a few hours.

TwoPointFive Wii: Difference between revisions

From GameBrew
No edit summary
m Text replacement - "|discussion=" to "|donation="
 
Line 11: Line 11:
|website=http://thatotherdev.com/
|website=http://thatotherdev.com/
|source=
|source=
|discussion=https://thatotherdev.wordpress.com/donate/
|donation=https://thatotherdev.wordpress.com/donate/
}}
}}
TwoPointFive is a first-person perspective demo with pseudo 3D graphics, and the environment that the player wanders around in is a randomly generated maze.  
TwoPointFive is a first-person perspective demo with pseudo 3D graphics, and the environment that the player wanders around in is a randomly generated maze.  

Latest revision as of 01:16, 14 August 2023

TwoPointFive
General
AuthorThatOtherPerson
TypeDemos
Version1.3
LicenseMixed
Last Updated2013/08/19
Links
Download
Website
Support Author

TwoPointFive is a first-person perspective demo with pseudo 3D graphics, and the environment that the player wanders around in is a randomly generated maze.

The style of the game is reminiscent of early first-person shooter games such as Wolfenstein 3D.

Controls

Wiimote Aim (Classic R Control Stick) - Aim

Wiimote A (Classic L Trigger) - Don't turn

Nunchuk Control Stick‎ (Classic L Control Stick) - Move

Screenshots

twopointfivewii3.png

Media

Two Point Five v1.1 (Cid2Mizard)

Changelog

v1.1 2010/08/01

  • Walls are now textured.
  • Collision detection (walls are now solid).
  • Added classic controller support.

v1.0 2009/12/08

  • first build of the game.

Credits

Wall texture by aubergene.

External links

Advertising: