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{{Infobox homebrew | {{Infobox homebrew | ||
| image = [[File: | | image = [[File:spirits_msx.png|200px]] | ||
| type = | | type = Platform | ||
| author = | | author = Fox | ||
| version = | | version = 20120507 Beta | ||
| licence = Mixed | | licence = Mixed | ||
| download = Media: | | download = Media:SpiritsDS.zip | ||
| source = http://www. | | source = http://www.nightfoxandco.com/index.php/workinprogress-en/spirits-ds/?lang=en | ||
| website = http://www. | | website = http://www.nightfoxandco.com/index.php/workinprogress-en/spirits-ds/?lang=en | ||
}} | }} | ||
Spirits DS is a remake for the Nintendo DS game based on the popular game SPIRITS from TOPO SOFT who in 1987 make this game for MSX, Spectrum and Amstrad 8 bit computers . The project’s goal is to make a remake and keep the spirit of the original, but adapted to the possibilities of the Nintendo console. Includes two versions, original graphics, taken directly from the MSX version and an enhanced version, with graphics by our team of designers | |||
== | ==Features:== | ||
- | - 2 modes, with "original" or "new" graphics. | ||
- Animation for player (walk one) | |||
- Animation for enemies | |||
- You can open all doors | |||
- You can walk arround whole first castle | |||
- All enemies on 1st castle are set-up | |||
- You can change map on bottom screen | |||
- You can move map on bottom screen | |||
- Enjoy | |||
==Controls== | |||
PAD - Move | |||
B - Jump | |||
Y - Shot | |||
A - Pick objects | |||
X - Show/Hide map | |||
R & L - Change view | |||
START - Pause | |||
==Objectives== | |||
1 - Pick the cristall ball | |||
2 - Pick the spell book and the magic wand | |||
3 - Disenchant the armor and the princess | |||
4 - Kill the eagle | |||
==How to play== | |||
The game is divided into two screens. The upper screen shows your character and | |||
is where the action is. At the bottom, we see where the next objective or | |||
purpose to be achieved. At first, we just see where is the crystal ball, | |||
main purpose and essential, without which the other objects and characters are | |||
hidden from our eyes. Having gained the crystal ball, these objects were no | |||
longer invisible in the castle and we can recover them. In addition with the | |||
crystal ball in our possession, we can locate the other goals. The ball will | |||
show us on the lower screen the exact location of the book of spells, magic | |||
wand, the Princess and armor, as well as the magician transformed into an | |||
eagle. With the corresponding buttons we can change the object or character | |||
that we want to see on the bottom screen. Next youíll get the book of spells | |||
and magic wand. Once we have these items in our possession, we will save the | |||
princess and disenchanting armor, which we provide half of each his spell to | |||
defeat the sorcerer. | |||
Having done all this, we can only look for the eagle and defeat it, shooting | |||
the spell succeeded. | |||
Remember that there are several enemies in the castle, of which only we can | |||
defend our dodging or throwing a stun spell of short duration, something which | |||
gives us time to escape from them. Shoot the eagle without the final spell is | |||
totally useless and contact with it, is certain death. | |||
One last point. The location of the objects changed in each game, so you have | |||
game for awhile Ö | |||
==change log:== | |||
- 2012/05/07 | |||
* You can now choose between the original or remake mode at game start. | |||
* Graphics of the backgrounds in the first half of the castle completed. | |||
* New algorithm for calculation of random positions of objects and some | |||
corrected positions. | |||
* Fixed bug that allowed to record the spell shot at the | |||
top of the stairs, causing errors in the control of the character. | |||
* Fixed bug where if the last life was lost in the trap of the 3 | |||
switches in the next game they appeared displaced. | |||
(Thanks to the araubi from CEZ forums for the warning.) | |||
- 2012/03/29 | |||
* Fixed a bug in the animation of the character at the end of the game, | |||
that causes the character to be invisible if he was immune at the time | |||
to kill the eagle. | |||
* Added the "Minimap" function, pressing the "X" key. | |||
- 2012/03/27 | |||
* Added the animation in the fires. | |||
* Added the transformation of the princess to be disenchanted. | |||
* Added enemies "Cat" and "Archer Devil." | |||
* Added the "Dragon's Lair" event. | |||
* Added PAUSE pressing "START" button. | |||
* Added ending scene. | |||
* Added a immunity time after resurect. | |||
- 2012/03/14 | |||
* First release. | |||
* Fully playable in "8-bit mode." |
Revision as of 09:59, 20 Mayıs 2012
Pong DS | |
File:Spirits msx.png | |
General | |
---|---|
Author(s) | Fox |
Type | Platform |
Version | 20120507 Beta |
Licence | Mixed |
Links | |
[Media:SpiritsDS.zip Download] | |
Website | |
Source |
<htmlet>adsense</htmlet>
Spirits DS is a remake for the Nintendo DS game based on the popular game SPIRITS from TOPO SOFT who in 1987 make this game for MSX, Spectrum and Amstrad 8 bit computers . The project’s goal is to make a remake and keep the spirit of the original, but adapted to the possibilities of the Nintendo console. Includes two versions, original graphics, taken directly from the MSX version and an enhanced version, with graphics by our team of designers
Features:
- 2 modes, with "original" or "new" graphics. - Animation for player (walk one) - Animation for enemies - You can open all doors - You can walk arround whole first castle - All enemies on 1st castle are set-up - You can change map on bottom screen - You can move map on bottom screen - Enjoy
Controls
PAD - Move B - Jump Y - Shot A - Pick objects X - Show/Hide map R & L - Change view START - Pause
Objectives
1 - Pick the cristall ball 2 - Pick the spell book and the magic wand 3 - Disenchant the armor and the princess 4 - Kill the eagle
How to play
The game is divided into two screens. The upper screen shows your character and is where the action is. At the bottom, we see where the next objective or purpose to be achieved. At first, we just see where is the crystal ball, main purpose and essential, without which the other objects and characters are hidden from our eyes. Having gained the crystal ball, these objects were no longer invisible in the castle and we can recover them. In addition with the crystal ball in our possession, we can locate the other goals. The ball will show us on the lower screen the exact location of the book of spells, magic wand, the Princess and armor, as well as the magician transformed into an eagle. With the corresponding buttons we can change the object or character that we want to see on the bottom screen. Next youíll get the book of spells and magic wand. Once we have these items in our possession, we will save the princess and disenchanting armor, which we provide half of each his spell to defeat the sorcerer. Having done all this, we can only look for the eagle and defeat it, shooting the spell succeeded. Remember that there are several enemies in the castle, of which only we can defend our dodging or throwing a stun spell of short duration, something which gives us time to escape from them. Shoot the eagle without the final spell is totally useless and contact with it, is certain death. One last point. The location of the objects changed in each game, so you have game for awhile Ö
change log:
- 2012/05/07
* You can now choose between the original or remake mode at game start. * Graphics of the backgrounds in the first half of the castle completed. * New algorithm for calculation of random positions of objects and some corrected positions. * Fixed bug that allowed to record the spell shot at the top of the stairs, causing errors in the control of the character. * Fixed bug where if the last life was lost in the trap of the 3 switches in the next game they appeared displaced. (Thanks to the araubi from CEZ forums for the warning.)
- 2012/03/29
- Fixed a bug in the animation of the character at the end of the game,
that causes the character to be invisible if he was immune at the time to kill the eagle.
- Added the "Minimap" function, pressing the "X" key.
- 2012/03/27
- Added the animation in the fires.
- Added the transformation of the princess to be disenchanted.
- Added enemies "Cat" and "Archer Devil."
- Added the "Dragon's Lair" event.
- Added PAUSE pressing "START" button.
- Added ending scene.
- Added a immunity time after resurect.
- 2012/03/14
- First release.
- Fully playable in "8-bit mode."