SuperMarioWar Vita: Difference between revisions
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* Added V-Sync option. | * Added V-Sync option. | ||
* Optimized code for faster math and vector operations. | * Optimized code for faster math and vector operations. | ||
==Credits== | |||
If you appreciate the author's effort and would like to say a big thank you to them, consider supporting them on [https://www.patreon.com/Rinnegatamante Patreon]. | |||
==External links== | ==External links== | ||
* GitHub - https://github.com/Rinnegatamante/smw-vita | * GitHub - https://github.com/Rinnegatamante/smw-vita | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/422 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/422 | ||
[[Category:Support the author]] | |||
Revision as of 12:21, 1 February 2023
| SuperMarioWar | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Platform |
| Version | 1.1 |
| License | Mixed |
| Last Updated | 2020/12/03 |
| Links | |
| Download | |
| Website | |
| Source | |
This is a port of Super Mario War, a Super Mario multiplayer game, to the PS Vita.
It also supports multiplayer up to 4 players together on PS TV.
Installation
Install the VPK on your homebrew enabled PS Vita or PS TV.
Unzip smw.zip to ux0:data.
User guide
The goal is to stomp as many other Marios as possible to win the game.
Controls
D-Pad/Left Analog - Move the character
Cross - Jump
Square - Run, Use projectiles
Circle - Use objects
Touchscreen - Interact with ImGui UI
Screenshots
Changelog
v1.1
- Updated to latest vitasdk and GCC10 usage.
- Updated to latest vitaGL commit.
- Fixed a bug causing vFlux to draw garbage on screen.
- Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).
- Added V-Sync option.
- Optimized code for faster math and vector operations.
Credits
If you appreciate the author's effort and would like to say a big thank you to them, consider supporting them on Patreon.