TriGL Vita: Difference between revisions
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WebGL implementation for SCE Trilithium Javascript engine. Develop Javascript WebGL applications for PS Vita. | WebGL implementation for SCE Trilithium Javascript engine. Develop Javascript WebGL applications for PS Vita. | ||
==Features== | |||
* liext.suprx plugin: | * liext.suprx plugin: | ||
** Extends some features of Trilithium and adds simple TypedArray implementation. | ** Extends some features of Trilithium and adds simple TypedArray implementation. | ||
Revision as of 00:02, 19 January 2023
| TriGL | |
|---|---|
| File:Triglvita2.png | |
| General | |
| Author | GrapheneCt |
| Type | Developments |
| Version | 1.0 |
| License | Mixed |
| Last Updated | 2022/04/20 |
| Links | |
| Download | |
| Website | |
| Source | |
WebGL implementation for SCE Trilithium Javascript engine. Develop Javascript WebGL applications for PS Vita.
Features
- liext.suprx plugin:
- webgl.suprx plugin:
- Replacement: Replacement modules to disable builtin Trilithium renderer.
- Samples: Various usage samples.
Installation
Prepackaged:
- Download and install TriGL.vpk.
Manual:
- Download Crunchyroll app from PS Store.
- Decrypt all modules of the application with FAGDec to .elf.
- Make fselfs from decrypted .elf modules with any fself creation tools, for example from vitasdk.
- Replace psp2/prx/graphics.suprx and psp2/prx/fwDialog.suprx modules with replacement ones from replacement.zip.
- Copy PVR_PSP2 modules to module folder.
- Copy modules from plugin.zip to psp2/prx/.
- Repackage app as .vpk.
Usage:
- Place your code in js/app/. Entry point file is main.js.
- Refer to samples for extention loading.