TwoPointFive Wii: Difference between revisions
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|description=A Wolfenstein style seemingly 3D first person maze. | |description=A Wolfenstein style seemingly 3D first person maze. | ||
|author=ThatOtherPerson | |author=ThatOtherPerson | ||
|lastupdated=2013/ | |lastupdated=2013/08/19 | ||
|type=Demos | |type=Demos | ||
|version=1. | |version=1.3 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/wiihomebrews/twopointfivewii.7z | |download=https://dlhb.gamebrew.org/wiihomebrews/twopointfivewii.7z | ||
Revision as of 23:54, 16 January 2023
| TwoPointFive | |
|---|---|
| File:Twopointfivewii.jpg | |
| General | |
| Author | ThatOtherPerson |
| Type | Demos |
| Version | 1.3 |
| License | Mixed |
| Last Updated | 2013/08/19 |
| Links | |
| Download | |
| Website | |
TwoPointFive is a first-person perspective demo with pseudo 3D graphics, and the environment that the player wanders around in is a randomly generated maze. The style of the game is reminiscent of early first-person shooter games such as Wolfenstein 3D.
Controls
| Wiimote / Nunchuk | Classic Controller | Action |
|---|---|---|
| Wiimote Aim | Classic R Control Stick | Aim |
| Nunchuk Control Stick | Classic L Control Stick | Move |
| Wiimote A Button | Classic L Trigger | Don't turn |
Media
Two Point Five v1.1 - (Cid2Mizard)
Changelog
v1.1 - August 1, 2010
- Walls are now textured.
- Collision detection (walls are now solid).
- Added classic controller support.
v1.0 - December 8, 2009
- first build of the game.
Additional credits
- Wall texture by aubergene.
External Links
- Official Site - https://web.archive.org/web/20191017165856/http://thatotherdev.com/
- WiiBrew - https://wiibrew.org/wiki/TwoPointFive