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Quakespasm-Spiked Vita: Difference between revisions

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|title=Vita Homebrew Games (Shooter) - GameBrew
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|title_mode=append
|image=quakespasmspikedvita.jpg
|image=quakespasmspikedvita2.png
|image_alt=Quakespasm-Spiked
|image_alt=Quakespasm-Spiked
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Quakespasm-Spiked
|title=Quakespasm-Spiked
|image=quakespasmspikedvita.jpg
|image=quakespasmspikedvita2.png
|description=Port of Quakespasm Spiked for PSVITA.
|description=Port of Quakespasm Spiked for PSVITA.
|author=Rinnegatamante
|author=Rinnegatamante
Line 15: Line 15:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita.7z
|website=https://fte.triptohell.info/moodles/qss/
|website=https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
|source=https://github.com/Rinnegatamante/Quakespasm
|source=https://github.com/Rinnegatamante/Quakespasm
}}
}}
Quakespasm-Spiked is a port of Quakespasm-Spiked for PSVITA. It is a modern Quake source port with limits removed and high mods compatibility.
Quakespasm-Spiked is a port of [https://qssm.quakeone.com/ Quakespasm-Spiked] for PS Vita. It is a modern Quake source port with limits removed and high mods compatibility.


==Installation==
==Installation==
* Place the data folder in ux0:/data​
Place the data folder in ux0:/data​.


===How to use soundtrack:===
How to use soundtrack:
* Create a folder in ux0:/data/Quakespasm/id1 and call it music
* Create a folder in ux0:/data/Quakespasm/id1 and call it music
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
* Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
* The same can be done for any mission pack or mod folder.​
* The same can be done for any mission pack or mod folder.​


You can find complete soundtrack in ogg format here: https://www.quaddicted.com/files/music/quake_music.zip
You can find complete soundtrack in ogg format [https://www.quaddicted.com/files/music/quake_music.zip here].


===How to have colored lights:===
How to have colored lights:
*The simplest way to get colored lights in Quake is to download this package: http://www.moddb.com/games/quake/addons ... -lightmaps
*The simplest way to get colored lights in Quake is to download [http://www.moddb.com/games/quake/addons/quake-colored-lightmaps this package].
*Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
*Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
*That package has colored lights support for the two official mission packs too.​
*That package has colored lights support for the two official mission packs too.​


==Media==
==Screenshots==
<youtube>suvFNDIn6BM</youtube>
quakespasmspikedvita3.png
quakespasmspikedvita4.png


==Screenshots==
quakespasmspikedvita5.png
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-01.jpg
quakespasmspikedvita6.png
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/quakespasmspikedvita-04.jpg


==Changelogs==
==Changelog==
'''v.1.5:'''
'''v1.5'''
*Reworked Video Options menu to Advanced Options menu.
*Reworked Video Options menu to Advanced Options menu.
*Removed all unused/not working options in Options menu.
*Removed all unused/not working options in Options menu.
Line 61: Line 59:
*Now options will be saved when exiting Options menu.
*Now options will be saved when exiting Options menu.
*Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
*Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.
==Credits==
* Original authors of Quakespasm and Quakespasm-Spiked for the engine
* Ch3lin for the livearea assets.
* fgsfds for the mods menu and the base code used for keyboard implementation.
* All my Patroners for their awesome support.


== External links ==
== External links ==
* Official Website - https://sourceforge.net/projects/fheroes2/
* Twitter - https://twitter.com/Rinnegatamante/status/1422563114785153024
* Github - https://github.com/Rinnegatamante/Quakespasm
* GitHub - https://github.com/Rinnegatamante/Quakespasm
* VitaDB - https://vitadb.rinnegatamante.it/#/info/716
* VitaDB - https://vitadb.rinnegatamante.it/#/info/716
* PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
* PSX-Place - https://www.psx-place.com/threads/release-quakespasm-spiked-modern-quake-sourceport-with-high-mods-compatibility.34786/
* GBAtemp - https://www.reddit.com/r/vitahacks/comments/oxpxvc/release_quakespasmspiked_v10_modern_quake/

Revision as of 05:59, 29 December 2022

Quakespasm-Spiked
General
AuthorRinnegatamante
TypeShooter
Version1.5
LicenseMixed
Last Updated2021/11/25
Links
Download
Website
Source

Quakespasm-Spiked is a port of Quakespasm-Spiked for PS Vita. It is a modern Quake source port with limits removed and high mods compatibility.

Installation

Place the data folder in ux0:/data​.

How to use soundtrack:

  • Create a folder in ux0:/data/Quakespasm/id1 and call it music
  • Place the audio tracks renamed as track01, track02, ... in ogg or mp3 format in this folder.
  • The same can be done for any mission pack or mod folder.​

You can find complete soundtrack in ogg format here.

How to have colored lights:

  • The simplest way to get colored lights in Quake is to download this package.
  • Grab LIGHTS.PAK file and place it in your vitaQuake installation (where pak0.pak is) and rename LIGHTS.PAK as if it's a normal pak (so if you have pak0 and pak1, rename it pak2.pak).
  • That package has colored lights support for the two official mission packs too.​

Screenshots

quakespasmspikedvita3.png quakespasmspikedvita4.png

quakespasmspikedvita5.png quakespasmspikedvita6.png

Changelog

v1.5

  • Reworked Video Options menu to Advanced Options menu.
  • Removed all unused/not working options in Options menu.
  • Added an option to turn on/off Bilinear Filtering.
  • Added an option to edit Water opacity.
  • Fixed V-Sync option: now it works as expected.
  • Fixed Statusbar Alpha option: now it works as expected.
  • Fixed Brightness option: now it works as expected.
  • Added Field of View option.
  • Added Show Crosshair option.
  • Added Rumble Effect option (will make controller rumble when you lose health).
  • Added Use Retrotouch option to turn on/off rearpad usage.
  • Added gyroscope aiming support.
  • Added Show Framerate option.
  • Now options will be saved when exiting Options menu.
  • Greatly improved performances by transitioning from immediate mode rendering for entities and world to shaders based optimized pipeline.

Credits

  • Original authors of Quakespasm and Quakespasm-Spiked for the engine
  • Ch3lin for the livearea assets.
  • fgsfds for the mods menu and the base code used for keyboard implementation.
  • All my Patroners for their awesome support.

External links

Advertising: