Super Mario 64 Port Vita: Difference between revisions
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==Screenshots== | ==Screenshots== | ||
supermario64vita3.jpg | https://dlhb.gamebrew.org/vitahomebrews/supermario64vita3.jpg | ||
supermario64vita4.jpg | https://dlhb.gamebrew.org/vitahomebrews/supermario64vita4.jpg | ||
==Known issues== | ==Known issues== | ||
Revision as of 07:17, 22 December 2022
| Super Mario 64 Port | |
|---|---|
| General | |
| Author | bythos14 |
| Type | Platform |
| Version | 2021 |
| License | Mixed |
| Last Updated | 2021/02/25 |
| Links | |
| Source Only Download | |
| Website | |
| Source | |
Super Mario 64 Port for PS Vita, based on the full decompilation of Super Mario 64.
Note: This does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets and to build the game. See instructions.
Screenshots
Known issues
- At the start of the game with Princess Peach, when the camera zooms out the skybox seems to disappear. It is only temporary.
- The fade transition from the star select menu seems to have a minor bug, the white background disappears as it fades into white.
- TAS Input stops working if the app is suspended or the Vita is put to sleep.
Credits
- WOLFwang for making the livearea assets.
- fgsfds for the initial effort towards porting to the vita.
- The original sm64decomp team for this impressive decompilation.
- The sm64-port team for the work towards porting the decomp to other platforms.
- Rinnegatamante for making the vitaGL library, it made this port alot easier.