VitaMips: Difference between revisions
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|title=Vita Homebrew PC Tools (Developments) - GameBrew | |title=Vita Homebrew PC Tools (Developments) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=psvita2pc.png | ||
|image_alt=VitaMips | |image_alt=VitaMips | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=VitaMips | |title=VitaMips | ||
|image= | |image=psvita2pc.png | ||
|description=This is sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. | |description=This is sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. | ||
|author=TheFloW | |author=TheFloW | ||
| Line 15: | Line 15: | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/vitamipsvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/vitamipsvita.7z | ||
|website= | |website=https://github.com/TheOfficialFloW/VitaMips | ||
|source=https://github.com/TheOfficialFloW/VitaMips | |source=https://github.com/TheOfficialFloW/VitaMips | ||
}} | }} | ||
Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators. | |||
== pcbctool == | ==User guide== | ||
=== pcbctool === | |||
This tool generates a bootcode that can be placed at PSP memory <code>0x88600000</code> and executed with <code>sceCompatStart()</code>. | This tool generates a bootcode that can be placed at PSP memory <code>0x88600000</code> and executed with <code>sceCompatStart()</code>. | ||
== Enable PspEmu Capability == | === Enable PspEmu Capability === | ||
To enable PspEmu Capability in homebrews, you need to use <code>0x2800000000000013</code> flags in your fself. | To enable PspEmu Capability in homebrews, you need to use <code>0x2800000000000013</code> flags in your fself. | ||
== | === Fake PSP license === | ||
[ | Thanks to the patch [https://github.com/yifanlu/taiHEN/blob/master/hen.c#L246 rif_check_psp_patched] in taiHEN, it is possible to load fake licenses. | ||
A license is required in order for <code>sceCompatStart</code> to succeed. | |||
== sceCompat API == | === sceCompat API === | ||
The API for PSP compatibility is available at [https://github.com/vitasdk/vita-headers/blob/master/include/psp2/compat.h compat.h]. | The API for PSP compatibility is available at [https://github.com/vitasdk/vita-headers/blob/master/include/psp2/compat.h compat.h]. | ||
== Credits == | == Credits == | ||
* All folks behind kirk_engine | * All folks behind kirk_engine. | ||
* Davee | * Davee. | ||
* xerpi | * xerpi. | ||
== External links == | == External links == | ||
* | * GitHub - https://github.com/TheOfficialFloW/VitaMips | ||
Revision as of 04:54, 18 January 2023
| VitaMips | |
|---|---|
| File:Psvita2pc.png | |
| General | |
| Author | TheFloW |
| Type | Developments |
| Version | 2020 |
| License | Mixed |
| Last Updated | 2020/11/15 |
| Links | |
| Download | |
| Website | |
| Source | |
Sample homebrew that demonstrates how to integrate the MIPS processor into homebrews without the need of a kernel plugin. This capability is beneficial for PS1, PS2 and N64 emulators.
User guide
pcbctool
This tool generates a bootcode that can be placed at PSP memory 0x88600000 and executed with sceCompatStart().
Enable PspEmu Capability
To enable PspEmu Capability in homebrews, you need to use 0x2800000000000013 flags in your fself.
Fake PSP license
Thanks to the patch rif_check_psp_patched in taiHEN, it is possible to load fake licenses.
A license is required in order for sceCompatStart to succeed.
sceCompat API
The API for PSP compatibility is available at compat.h.
Credits
- All folks behind kirk_engine.
- Davee.
- xerpi.