Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
The main server is currently down. We are running on a backup server, so editing and search functionality are temporarily disabled. Please check back in a few hours.

VitaShaRK: Difference between revisions

From GameBrew
Created page with "{{#seo: |title=Vita Homebrew PC Tools (Developments) - GameBrew! |title_mode=append |image=vitasharkvita.jpg |image_alt=vitaShaRK }} {{Infobox Vita Homebrews |title=vitaShaRK..."
 
m Text replacement - "GameBrew!" to "GameBrew"
Line 1: Line 1:
{{#seo:
{{#seo:
|title=Vita Homebrew PC Tools (Developments) - GameBrew!
|title=Vita Homebrew PC Tools (Developments) - GameBrew
|title_mode=append
|title_mode=append
|image=vitasharkvita.jpg
|image=vitasharkvita.jpg

Revision as of 03:26, 5 December 2022

vitaShaRK
File:Vitasharkvita.jpg
General
AuthorRinnegatamante
TypeDevelopments
Version1.4
LicenseLGPL-3.0
Last Updated2022/06/11
Links
Download
Website
Source

vitaShaRK is a vita Shaders Runtime Kompiler is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.

Note

In order to use vitaShaRK, you need to install also SceShaccCgExt Vita.

Changelog

(v.1.4)

  • Integrated sceShaccCgExt.

(v.1.3)

  • Add shark_set_allocators to change sceShaccCg allocator funcs.

(v.1.2)

  • SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.

(v.1.1)

  • Do not include vitasdk.h
  • Do not include modulemgr.h.
  • Include modulemgr.h.

(v.1.0)

  • First Release.

Credits

  • frangarcj for the original vita2d shader compiler source used as base to build up this library.
  • Bythos for SceShaccCgExt Vita.
  • S1ngyy for the awesome logo.

External links

Advertising: