The Ur-Quan Masters Wii: Difference between revisions

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[http://sc2.sourceforge.net/ The Ur-Quan Masters] is a port of the game '''Star Control 2''', using the SDL. The original team released the source code to the 3DO version under the GPL, and the content under a Creative Commons license, and the Ur-Quan Masters team ported this code to the SDL, so that it can be run on a variety of modern systems.
The [http://sc2.sourceforge.net/ Ur-Quan Masters] is a version of '''Star Control 2''' that has been adapted to use SDL. The source code for the 3DO version was released by the original team under the GPL, and the content was released under a Creative Commons license. The Ur-Quan Masters team then ported this code to SDL to make it compatible with modern systems.


== Installation ==
== Installation ==
Just extract the main zip file into your SD card's root directory. Currently, directories are hard-coded into the source, and so it must go on an SD card, and it must be in the apps/uqm directory. It works fine over USB Mass Storage, but changing the directories used requires a recompile, or a command line parameter.
To install, extract the main zip file to the root directory of your SD card. The directories are set in the source code and must be in the apps/uqm directory on the SD card. You can use USB Mass Storage, but changing the directories requires recompiling or using a command line parameter.


You can also use the 3DO speech and music packs.  The binary pack posted is based on the latest SVN version of UQM, and so the packages they have posted will not work (file structure has been changed since last stable release). I have included a packed up version of the SVN speech pack. If you also want 3DO sound, you will have to get it from the SVN, and place it in the content directory yourself. It is highly recommended that you create a .uqm pack for these files.  A .uqm file is a standard zip file, only with the .uqm extension).
You can use the 3DO speech and music packs, but the binary pack posted is based on the latest SVN version of UQM, so the packages posted may not work (file structure has changed). A packed version of the SVN speech pack is included. To use 3DO sound, you must get it from the SVN and place it in the content directory. It's recommended to create a .uqm file (a standard zip file with .uqm extension) for these files. These .uqm files go in the same directory as the main content .uqm package.


These .uqm files go in the same directory as the main content .uqm package.
If your screen is cut off, use the scaling and offset sliders in the setup options to ensure all four green borders are visible.


If your screen is cut off, there is an extra setup option controlling the scaling and offset of the image on screen. Adjust the sliders to ensure that all four green borders are visible on screen.
== Controls ==
UQM has simple controls. Play the whole game with just 3 buttons and a stick or d-pad.


== Controls ==
In melee, turn your ship left/right and thrust forward. Be careful with the B button when playing in horizontal mode with a Wiimote. In story mode, use the start/home button to escape combat with the hyperdrive (once obtained).
UQM has incredibly simple controls. You can play the entire game with 3 buttons, and a stick or d-pad.


In melee, left/right turn your ship, and forward thrusts. Be careful how you hold your Wiimote if playing horizontal, as the B button is used.
Enter text with the d-pad/control sticks. Select letters with up/down, move cursor with left/right. OK to accept, Cancel to cancel.
In story mode, you can use the hyperdrive to escape from combat (once you get it), using the start/home button.


Text is entered using the d-pad/control sticks.  Up and down select letters, left and right move the cursor.  OK to accept, Cancel to cancel.
Controls can be modified in the flight.cfg and keys.cfg files. Adding support for the Classic Controller, for example, is easy. See SDL Documentation for button mapping details.
 
All controls can be modified, in the flight.cfg and keys.cfg files. So it is easy to add support for the Classic Controller, for example. See the SDL Documentation for details on the button mappings.


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==Media==
==Media==
'''The Ur-Quan Masters r3185 - ([https://www.youtube.com/watch?v=H3DO51W_WSA Cid2Mizard])'''<br>
<youtube>H3DO51W_WSA</youtube>
<youtube>H3DO51W_WSA</youtube>



Revision as of 06:04, 31 January 2023

The Ur-Quan Masters
File:Theurquanmasterswii.jpg
General
AuthorZared
TypeArcade Games
Version2.1
LicenseGPL-2.0
Last Updated2010/02/05
Links
Download
Website

The Ur-Quan Masters is a version of Star Control 2 that has been adapted to use SDL. The source code for the 3DO version was released by the original team under the GPL, and the content was released under a Creative Commons license. The Ur-Quan Masters team then ported this code to SDL to make it compatible with modern systems.

Installation

To install, extract the main zip file to the root directory of your SD card. The directories are set in the source code and must be in the apps/uqm directory on the SD card. You can use USB Mass Storage, but changing the directories requires recompiling or using a command line parameter.

You can use the 3DO speech and music packs, but the binary pack posted is based on the latest SVN version of UQM, so the packages posted may not work (file structure has changed). A packed version of the SVN speech pack is included. To use 3DO sound, you must get it from the SVN and place it in the content directory. It's recommended to create a .uqm file (a standard zip file with .uqm extension) for these files. These .uqm files go in the same directory as the main content .uqm package.

If your screen is cut off, use the scaling and offset sliders in the setup options to ensure all four green borders are visible.

Controls

UQM has simple controls. Play the whole game with just 3 buttons and a stick or d-pad.

In melee, turn your ship left/right and thrust forward. Be careful with the B button when playing in horizontal mode with a Wiimote. In story mode, use the start/home button to escape combat with the hyperdrive (once obtained).

Enter text with the d-pad/control sticks. Select letters with up/down, move cursor with left/right. OK to accept, Cancel to cancel.

Controls can be modified in the flight.cfg and keys.cfg files. Adding support for the Classic Controller, for example, is easy. See SDL Documentation for button mapping details.

Action GCN Controller Wiimote Horizontal {{Nunchuck
Direction GC Control Stick or GC DPad Wiimote DPad {{NunchuckControlStick‎
OK (Menu)/Fire (Melee) GC A Button Wiimote 1 Button or Wiimote A Button Wiimote 1Button or Wiimote AButton
Cancel (Menu)/Special (Melee) GC B Button Wiimote 2 Button or Wiimote B Button Wiimote 2Button or Wiimote BButton
Page up/down, zoom starmap GCControlStickC Wiimote Plus Button / Wiimote Minus Button Wiimote Plus Button / Wiimote Minus Button
Emergency Hyperdrive GC Start Button Wiimote Home Button Wiimote Home Button

Screenshots

theurquanmasterswii-01.jpgtheurquanmasterswii-02.pngtheurquanmasterswii-03.pngtheurquanmasterswii-04.jpgtheurquanmasterswii-05.pngtheurquanmasterswii-06.pngtheurquanmasterswii-07.pngtheurquanmasterswii-08.jpg

Media

The Ur-Quan Masters r3185 - (Cid2Mizard)

Known Issues

  • Black dot in the middle of the 3D orbital view of planets.
  • Net Play support is currently disabled, but should work fine over wifi.

Thank Yous

This port is only possible due to the hard work of many people:

  • Toys to Bob for making the original, and releasing it to the fanbase for us to play with.
  • The Ur-Quan Masters team for porting to to modern systems.
  • The SDL Team for getting the SDL ported to the Wii.
  • The devkitPro team for libogc.

External links

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