SYASokoban Wii: Difference between revisions

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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/syasokobanwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/syasokobanwii.7z
|website=#LNF
|website=https://grayskygames.com/
|source=#LNF
|source=
}}
}}
https://wiibrew.org/wiki/SYASokoban_Wii
SYASokoban Wii is an initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
 
== Features ==
* "Unlimited" undo
* Wiimote IR controls + path finding
* Many included levels
* Can add new sets of levels
 
== Controls ==
{| class="wikitable" style="left;text-align:center;"
|-
! Wiimote  !! Action
|-
| Wiimote Aim || point
|-
| Wiimote DPad || move
|-
| Wiimote A Button || move to a certain point
|-
| Wiimote Plus Button || choose levels
|-
| Wiimote Minus Button || undo move
|-
| Wiimote 1 Button || reset stage
|-
| Wiimote 2 Button || show about screen
|-
| Wiimote Home Button || exit
|}
 
==Screenshot==
[[image:syasokobanwii.jpg]]


==Screenshots==
==Media==
==Media==
<youtube></youtube>
<youtube>llbse09O2zg</youtube>
 
== Changelog ==
''' 2009/01/29 v0.2 '''
* Fixed exit message box screen
* Fixed level select screen
 
''' 2009/01/17 v0.1b '''
* Initial release;
 
== Special Thanks ==
* David Joffe for the SYASokoban original code
* mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
* All Wii homebrew community
 
== External links ==
* Official Website - https://grayskygames.com/
* Wiibrew - https://wiibrew.org/wiki/SYASokoban_Wii

Revision as of 01:38, 28 August 2022

SYASokoban Wii
File:Syasokobanwii.jpg
General
AuthorShin-NiL
TypePuzzle
Version0.1b
LicenseMixed
Last Updated2009/01/30
Links
Download
Website

SYASokoban Wii is an initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.

Features

  • "Unlimited" undo
  • Wiimote IR controls + path finding
  • Many included levels
  • Can add new sets of levels

Controls

Wiimote Action
Wiimote Aim point
Wiimote DPad move
Wiimote A Button move to a certain point
Wiimote Plus Button choose levels
Wiimote Minus Button undo move
Wiimote 1 Button reset stage
Wiimote 2 Button show about screen
Wiimote Home Button exit

Screenshot

File:Syasokobanwii.jpg

Media

Changelog

2009/01/29 v0.2

  • Fixed exit message box screen
  • Fixed level select screen

2009/01/17 v0.1b

  • Initial release;

Special Thanks

  • David Joffe for the SYASokoban original code
  • mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
  • All Wii homebrew community

External links

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