Swingball 2 Wii: Difference between revisions

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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/wiihomebrews/swingball2wii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/swingball2wii.7z
|website=http://thatotherdev.com/
|website=http://web.archive.org/web/20190313035850/http://thatotherdev.com/
|source=#LNF
|source=
}}
}}
https://wiibrew.org/wiki/Swingball_2
'''Swingball 2''' is a platforming time trial game with the ability to swing from almost anything. It is the sequel to [[Swingball]] and features a level editor along with several new tiles.
 
==Controls==
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing
Directional pad (in editor) = change placeable object
A (in editor) = place an object


==Screenshots==
==Media==
==Media==
<youtube></youtube>
<youtube>-xMbwAQaCKI</youtube>
 
==Changelog==
* Added a level editor.
* You now have a score which is displayed at the top of the screen and decreases as time passes.
* If you score reaches zero then you lose.
* Your score increases when you collect the white orbs.
* High scores are automatically saved and displayed in the level selection screen.
* The level selection screens scrolls so it can deal with a quantity of levels that would be too large to comfortable display on screen.
* The “automatic win” level has been made more elaborate.
* I added 10 place holder levels for you to edit (you can edit levels but you can’t create new ones from within the game yet).
 
== External links ==
* Official Website - http://web.archive.org/web/20190313035850/http://thatotherdev.com/
* Wiibrew - https://wiibrew.org/wiki/Swingball_2

Revision as of 04:25, 14 August 2022

Swingball 2
File:Swingball2wii.jpg
General
AuthorThatOtherPerson
TypePlatform
Version0.4
LicenseMixed
Last Updated2012/01/28
Links
Download
Website

Swingball 2 is a platforming time trial game with the ability to swing from almost anything. It is the sequel to Swingball and features a level editor along with several new tiles.

Controls

Analog stick = Move Pointer = Aim A = Jump B = Swing Directional pad (in editor) = change placeable object A (in editor) = place an object

Media

Changelog

  • Added a level editor.
  • You now have a score which is displayed at the top of the screen and decreases as time passes.
  • If you score reaches zero then you lose.
  • Your score increases when you collect the white orbs.
  • High scores are automatically saved and displayed in the level selection screen.
  • The level selection screens scrolls so it can deal with a quantity of levels that would be too large to comfortable display on screen.
  • The “automatic win” level has been made more elaborate.
  • I added 10 place holder levels for you to edit (you can edit levels but you can’t create new ones from within the game yet).

External links

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