PhysicsME: Difference between revisions
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{{Infobox DS Homebrews | {{Infobox DS Homebrews | ||
| title | |title=2DBallPhysics | ||
| image | |image=physicsengine.png | ||
| lastupdated = 2011/01/28 | |description=2D sprite physics engine. | ||
| type | |author=Discover | ||
| version | |lastupdated=2011/01/28 | ||
| license | |type=Demo | ||
| | |version=2011 | ||
| website | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/dshomebrew/physicsengine.7z | |||
|website=http://gbatemp.net/threads/physicsme-2d-sprite-physics-engine.276795 | |||
}} | }} | ||
PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games. | PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games. | ||
Revision as of 14:35, 1 November 2021
| 2DBallPhysics | |
|---|---|
![]() | |
| General | |
| Author | Discover |
| Type | Demo |
| Version | 2011 |
| License | Mixed |
| Last Updated | 2011/01/28 |
| Links | |
| Download | |
| Website | |
PhysicsME (2DBallPhysics) is an attempt to bring realistic physics to sprites in games.
User guide
Simply applying the physicsme(screen,sprite,dragging (bool)) to it, it allows sprites to move with physics.
Controls
Operate with Stylus.
