Nintellivision: Difference between revisions
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* Tons of button/controller mapping options. | * Tons of button/controller mapping options. | ||
* JLP support for accelerated functions, extra RAM and flash memory. When loading a game, use the X button to load and force JLP support ON. | * JLP support for accelerated functions, extra RAM and flash memory. When loading a game, use the X button to load and force JLP support ON. | ||
* Custom palette support. | |||
==Installation== | ==Installation== | ||
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When you load the emulator, select LOAD to select a cartridge/game to play. The emulator supports two types of files, raw binary files (BIN or INT) and intellicart ROM files (where the .ROM contains the loading information, popular among newer homebrew games). | When you load the emulator, select LOAD to select a cartridge/game to play. The emulator supports two types of files, raw binary files (BIN or INT) and intellicart ROM files (where the .ROM contains the loading information, popular among newer homebrew games). | ||
Once loaded, the configuration (or default settings) is loaded with the game. You can pick your overlay and tweak key mappings and other settings in configuration. | Once loaded, the configuration (or default settings) is loaded with the game. You can pick your overlay, [https://gbatemp.net/threads/introducing-nintellivision-an-emulator-for-the-ds-dsi.593786/post-9627734 custom palette] and tweak key mappings and other settings in configuration. | ||
===Custom overlay and manual=== | ===Custom overlay and manual=== | ||
