Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Flux: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 21: Line 21:
Place the falling blocks so that tiles of the same color are aligned.  When you create a "chain" that meets or exceeds the minimum chain length, the tiles become volatile. Destroy such chains at any time by tapping them with the stylus.
Place the falling blocks so that tiles of the same color are aligned.  When you create a "chain" that meets or exceeds the minimum chain length, the tiles become volatile. Destroy such chains at any time by tapping them with the stylus.


Every 50 tiles cleared increases the level.  
Every 50 tiles cleared increases the level. The speed and complexity of the blocks increases a little, but most of all the chain length increases by one per level.   
 
The speed and complexity of the blocks increases a little, but most of all the chain length increases by one per level.   


'''Scoring:'''  The longer a chain is when it is destroyed, the more points you'll get for each tile cleared. More point are awarded per tile, per level as well.
'''Scoring:'''  The longer a chain is when it is destroyed, the more points you'll get for each tile cleared. More point are awarded per tile, per level as well.

Revision as of 05:52, 27 June 2012

Flux
File:Fluxds.jpg
General
Author(s)rize
TypePuzzle
VersionAugust2005
LicenceMixed
Links
[Media:Fluxds.rar Download]
Website
Advertisements

<htmlet>adsense</htmlet>

Advertising: