MarbleMan: The Arena: Difference between revisions
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It has R6/Mk6 motion support and was ranked 6th in the NEO Spring Coding Compo 2008. | It has R6/Mk6 motion support and was ranked 6th in the NEO Spring Coding Compo 2008. | ||
== | ==Installation== | ||
Put the .nds or .ds.gba file anywhere on your card. | |||
Extract the data folder to the root of your card, or just create the folder structure yourself (so it would be /data/magnet/marbleman/). | |||
The highscore file will be created automatically if that folder is in place. | |||
==User guide== | ==User guide== | ||
Touch the red zones with the ball and survive as long as you can. | |||
To get some extra score try to break as many concrete blocks as possible. | |||
==Controls== | ==Controls== | ||
Tilt your DS (DSMotion required) or Touchscreen - Move the marble | |||
Start - Pause | |||
Select - Quit | |||
B - Switch between motion and stylus mode (works only with a DSMotion card inserted) | |||
In menu select options by touching or using start and select. | |||
==Compatibility== | ==Compatibility== | ||
Does not work on emulators. | Does not work on emulators. | ||
==Credits== | |||
CODE, GFX, SFX - MagNet. | |||
CODE HELP, BETATEST - Programix. | |||
MUSIC - tobbx. | |||
==External links== | ==External links== | ||
