Troops & Flags: Difference between revisions
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It used devkitPro and PALib for development. | It used devkitPro and PALib for development. | ||
==User guide== | |||
===Gameplay=== | |||
The objective is to be the first to capture all three of your opponent's flags to win the game. | |||
Every turn you will have a rainbow number of Action Points between 1 and 6. Use them strategically to make your move, different actions will require a varies amounts of Action points. | |||
===Action points=== | |||
* 1 - Move through an emopty location on the map. | |||
* 0 - Move through a location occupied by your own barricade. | |||
* 2 - Destory an enemy barricade (+2 points for each additional one). | |||
* 3 - Capture an eneny flag (+number of defenses if set up prior). | |||
* 5 - Send an enemy troop back to his starting line on the map. | |||
===Barricades=== | |||
* If you received an even number of Action Points on your turn, you will be able to place one barricade on the map. | |||
* You may stack up to 3 barricades on one location. | |||
* This does not use any Action Points. | |||
===Flag defenses=== | |||
* To make it more difficult for your opponent to capture your flag, you can place flag defenses up. | |||
* Each flag defense requires 1 additional Action Point for the flag to be captured. | |||
* Only 3 flag defences are allowed on a flag. | |||
* You can place 1 flag defence on your flag only when you receive 6 Action Points on your turn. | |||
* This does not use any Action Points. | |||
==Screenshots== | ==Screenshots== | ||
