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Progres 3D: Difference between revisions

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To test you must have a flashcard compatible with libFat.  
To test you must have a flashcard compatible with libFat.  


In addition, a yellow color is used for the walls and a red color for the floor. You can still move the camera in the same way as the previous project.
In addition, a yellow color is used for the walls and a red color for the floor.  
 
You can still move the camera in the same way as the previous project.


https://dlhb.gamebrew.org/dshomebrew/progres3d7.png
https://dlhb.gamebrew.org/dshomebrew/progres3d7.png
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https://dlhb.gamebrew.org/dshomebrew/progres3d12.png
https://dlhb.gamebrew.org/dshomebrew/progres3d12.png


Part XIII - In this super, ultra, hyper, mega, giga version, you can see the appearance of the texture system so now it's finished having a solid texture for the floor and old bricks for the walls.  
Part XIII - In this super, ultra, hyper, mega, giga version, you can see the appearance of the texture system.
 
So now it's finished having a solid texture for the floor and old bricks for the walls.  


https://dlhb.gamebrew.org/dshomebrew/progres3d13.png
https://dlhb.gamebrew.org/dshomebrew/progres3d13.png

Revision as of 03:31, 10 September 2021

Progres 3D
progres3d.png
General
Author(s)Cobain
TypeDemo
Version2008
LicenceMixed
Links
[Part 1-13 Download]
Website
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