Progres 3D: Difference between revisions
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To test you must have a flashcard compatible with libFat. | To test you must have a flashcard compatible with libFat. | ||
In addition, a yellow color is used for the walls and a red color for the floor. You can still move the camera in the same way as the previous project. | In addition, a yellow color is used for the walls and a red color for the floor. | ||
You can still move the camera in the same way as the previous project. | |||
https://dlhb.gamebrew.org/dshomebrew/progres3d7.png | https://dlhb.gamebrew.org/dshomebrew/progres3d7.png | ||
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https://dlhb.gamebrew.org/dshomebrew/progres3d12.png | https://dlhb.gamebrew.org/dshomebrew/progres3d12.png | ||
Part XIII - In this super, ultra, hyper, mega, giga version, you can see the appearance of the texture system | Part XIII - In this super, ultra, hyper, mega, giga version, you can see the appearance of the texture system. | ||
So now it's finished having a solid texture for the floor and old bricks for the walls. | |||
https://dlhb.gamebrew.org/dshomebrew/progres3d13.png | https://dlhb.gamebrew.org/dshomebrew/progres3d13.png | ||
