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Sprite Editor DS: Difference between revisions

From GameBrew
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| image      = [[File:Spiriteditordscover.png]]
| image      = [[File:Spiriteditordscover.png]]
| type        = Other
| type        = Other
| version    = 0.4
| version    = 0.4 2011
| licence    = Mixed
| licence    = Mixed
| author      = PypeBros
| author      = PypeBros
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}}
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SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode. You draw directly with the stylus on a 16x16 or 32x32 "grid" canvas that you can save in a "sprite table" shown on the right of the screen.
SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode.


==User guide==
==User guide==
You can escape the 32x32 (or 16x16) limitation through the "cursor" that appears when you press R. you can then move to any square region of your spritesheet and load/store the content of the grid from that position. The program offers the ability to edit "horse" in two blocks with the all-new mode "slider" that you appear with the R button.  
You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen.


A small "tutorial mode" is built-in and available by pressing L and R buttons simultaneously (though only ~50% of the most frequent actions are covered so far). There is also a built-in palette editor (press SELECT), a drafty animation test mode (press L-SELECT).
The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable.
 
It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot.


[[File:Seds.png]]
[[File:Seds.png]]


===Saving===
===Saving/resuming your work===
SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR, which lets you quickly save your work by pressing START-R-(ABXY) and load it back with START-L-(ABXY). An additional backup level let you "archive" a spriteset in the /data/seds directory when you overwrite it with some new data.  
* SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR.
* Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY).  
* An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data.


.SPR files is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving, but is unknown by most PC-based software. It is, however, directly compatible with another homebrew Level Editor created by PypeBros.  
===SPR file format===
* .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with [http://sylvainhb.blogspot.com/search/label/level%20editor level/game editor]).
* For regular user you can convert your art into .png file using with the [http://dsgametools.sourceforge.net/seds-spr.html online conversion tool].


===.SPR convertor===
===SPR convertor===
[http://dsgametools.sourceforge.net/seds-spr.html An online conversion tool] is available to convert .spr into a regular .png file.  
An online convertion tool is availble from [http://dsgametools.sourceforge.net/seds-spr.html this page] for converting .spr into .png file.


#Select the picture with the "browse ..." button  
Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete.
#Click "post" and wait a couple of seconds to have the script doing the conversion
#Replying with the picture


==Controls==
==Controls==
Touching grid - draw
Touching grid - Draw
 
Touching palette - select new color


A - pencil tool,
Touching palette - Select new color


L+B - "horizontal flood fill"
A - pencil tool (L+B - Horizontal flood fill)


X/Y - automated "darken/lighten" brushes
X/Y - Automated darken/lighten brushes


B - block tool (clik the two corners separately to fill it)
B - Block tool (click the two corners separately to fill it)


L+B - horizontal bucket fill tool.
L+B - Horizontal bucket fill tool


L+R held together - show some more help
L+R - Show some more help


START - file management
Start - File management


SELECT - palette edition
Select - Palette edition


[[File:Seds2.png]]
[[File:Seds2.png]]
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*it pixelise to save it.
*it pixelise to save it.


[[Category:Homebrew applications]]
<br>
[[Category:DS homebrew applications]]
[[Category:Other DS applications]]

Revision as of 05:52, 23 May 2021

SEDS(Sprite Editor)
File:Spiriteditordscover.png
General
Author(s)PypeBros
TypeOther
Version0.4 2011
LicenceMixed
Links
[Media:SpriteEditor4ds.zip Download]
Website
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