Sprite Editor DS: Difference between revisions
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| image = [[File:Spiriteditordscover.png]] | | image = [[File:Spiriteditordscover.png]] | ||
| type = Other | | type = Other | ||
| version = 0.4 | | version = 0.4 2011 | ||
| licence = Mixed | | licence = Mixed | ||
| author = PypeBros | | author = PypeBros | ||
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}} | }} | ||
SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode | SEDS is a small drawing and animation tool for the homebrew-enabled Nintendo DS. It is targeted at tiles and medium-sized sprites in 256 colours mode. | ||
==User guide== | ==User guide== | ||
You | You draw directly with the stylus on a 16x16 or 32x32 grid canvas that you can save in a sprite table shown on the right of the screen. | ||
The whole user interface uses the concept of aLt-click, which is touching the screen while holding the L shoulder button. That's how you can pick a color in the grid rather than painting a pixel, or save your work in the spritetable. | |||
It also works by copying information. You don't directly edit the spritetable: you copy a sprite from the table on the grid, where you can edit it, and then copy it again back on the table (L+click), either where it comes from or on another slot. | |||
[[File:Seds.png]] | [[File:Seds.png]] | ||
===Saving=== | ===Saving/resuming your work=== | ||
SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR | * SEDS manages 4 sprite sets, stored at the root of your media card, named SPRITEA.SPR, SPRITEB.SPR, SPRITEX.SPR and SPRITEY.SPR. | ||
* Quick save your work with START-R-(ABXY) and load it back with START-L-(ABXY). | |||
* An additional backup level will archive a spriteset in the /data/seds directory when you overwrite it with new data. | |||
. | ===SPR file format=== | ||
* .spr file is a container format for the native content of the nintendo DS VRAM, which allows fast loading and saving (unknown by most PC-based software but compatible with [http://sylvainhb.blogspot.com/search/label/level%20editor level/game editor]). | |||
* For regular user you can convert your art into .png file using with the [http://dsgametools.sourceforge.net/seds-spr.html online conversion tool]. | |||
=== | ===SPR convertor=== | ||
[http://dsgametools.sourceforge.net/seds-spr.html | An online convertion tool is availble from [http://dsgametools.sourceforge.net/seds-spr.html this page] for converting .spr into .png file. | ||
Simply select the picture with the Browse... button, then click Post and wait a couple of seconds for the conversion to complete. | |||
==Controls== | ==Controls== | ||
Touching grid - | Touching grid - Draw | ||
Touching palette - Select new color | |||
L+B - | A - pencil tool (L+B - Horizontal flood fill) | ||
X/Y - | X/Y - Automated darken/lighten brushes | ||
B - | B - Block tool (click the two corners separately to fill it) | ||
L+B - | L+B - Horizontal bucket fill tool | ||
L+R | L+R - Show some more help | ||
Start - File management | |||
Select - Palette edition | |||
[[File:Seds2.png]] | [[File:Seds2.png]] | ||
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*it pixelise to save it. | *it pixelise to save it. | ||
[[Category: | <br> | ||
[[Category:DS homebrew applications]] | |||
[[Category:Other DS applications]] | |||
Revision as of 05:52, 23 May 2021
| SEDS(Sprite Editor) | |
| File:Spiriteditordscover.png | |
| General | |
|---|---|
| Author(s) | PypeBros |
| Type | Other |
| Version | 0.4 2011 |
| Licence | Mixed |
| Links | |
| [Media:SpriteEditor4ds.zip Download] | |
| Website | |
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