Frotz-PSP: Difference between revisions
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===Basic Commands=== | ===Basic Commands=== | ||
> BRIEF | > BRIEF | ||
This command causes the game to fully describe a location only the first time you enter it. | * This command causes the game to fully describe a location only the first time you enter it. | ||
* On subsequent visits, only the name of the location and any objects present will be described. | |||
On subsequent visits, only the name of the location and any objects present will be described. | * Most adventures will begin in BRIEF mode and remain in BRIEF mode unless you use the VERBOSE or SUPERBRIEF commands. | ||
Most adventures will begin in BRIEF mode and remain in BRIEF mode unless you use the VERBOSE or SUPERBRIEF commands. | |||
> DIAGNOSE | > DIAGNOSE | ||
This will give you a report of your physical condition. Not all games support this command. | * This will give you a report of your physical condition. Not all games support this command. | ||
> INVENTORY | > INVENTORY | ||
This will give you a list of what you are carrying and wearing. Usually you can abbreviate INVENTORY to I. | * This will give you a list of what you are carrying and wearing. Usually you can abbreviate INVENTORY to I. | ||
> LOOK | > LOOK | ||
This will give you a full description of your location. You can abbreviate LOOK to L. | * This will give you a full description of your location. You can abbreviate LOOK to L. | ||
> QUIT | > QUIT | ||
This lets you stop Frotz gracefully. | * This lets you stop Frotz gracefully. | ||
* If you want to save your position before quitting, you must use the SAVE command. | |||
If you want to save your position before quitting, you must use the SAVE command. | |||
> RESTORE | > RESTORE | ||
This restores a previously saved position. | * This restores a previously saved position. | ||
> RESTART | > RESTART | ||
This stops the game and restarts it from the beginning. | * This stops the game and restarts it from the beginning. | ||
> SAVE | > SAVE | ||
This saves a snapshot of your current position. You can return to a saved position in the future by using the RESTORE command. | * This saves a snapshot of your current position. You can return to a saved position in the future by using the RESTORE command. | ||
> SCRIPT | > SCRIPT | ||
This command tells Frotz to make a transcript of the story and save it to a file. | * This command tells Frotz to make a transcript of the story and save it to a file. | ||
* Transcripts can be used to aid your memory, prepare maps, prepare walkthroughs, make something to brag about, and so on. | |||
Transcripts can be used to aid your memory, prepare maps, prepare walkthroughs, make something to brag about, and so on. | |||
> SCORE | > SCORE | ||
This command will show your current score and often a ranking based on that score. | * This command will show your current score and often a ranking based on that score. | ||
> SUPERBRIEF | > SUPERBRIEF | ||
This one causes the game to display only the name of a place you enter, even if you've never been there before. | * This one causes the game to display only the name of a place you enter, even if you've never been there before. | ||
* In this mode, not even objects present are described. | |||
In this mode, not even objects present are described. | * Of course, you can get a full description of your location and the object present by typing LOOK. | ||
* In SUPERBRIEF mode, the blank line between turns is eliminated. This mode is meant for players who are already familiar with the geography. | |||
Of course, you can get a full description of your location and the object present by typing LOOK. | |||
In SUPERBRIEF mode, the blank line between turns is eliminated. This mode is meant for players who are already familiar with the geography. | |||
> TIME | > TIME | ||
This gives your the current time in the story. Some games don't have a concept of time and therefore don't have this command. | * This gives your the current time in the story. Some games don't have a concept of time and therefore don't have this command. | ||
> UNSCRIPT | > UNSCRIPT | ||
Stops Frotz from making a transcript. | * Stops Frotz from making a transcript. | ||
> VERBOSE | > VERBOSE | ||
This causes the game to give a complete description of each location and the objects in it every time you enter a location, even if you've been there before. | * This causes the game to give a complete description of each location and the objects in it every time you enter a location, even if you've been there before. | ||
> VERSION | > VERSION | ||
Shows you the release number and serial number of the story file. | * Shows you the release number and serial number of the story file. | ||
> WAIT | > WAIT | ||
Causes time in the story to pass. | * Causes time in the story to pass. | ||
* Since nothing happens until you type a sentence and press RETURN, you could leave your machine, take a nap, then return to the story to find that nothing has changed. | |||
Since nothing happens until you type a sentence and press RETURN, you could leave your machine, take a nap, then return to the story to find that nothing has changed. | * So, to make time pass in the story, you type WAIT. For example, if you meet a wizard, you might WAIT to see if he will say anything. | ||
* If you're aboard a flying carpet, you might WAIT to see where it goes. | |||
So, to make time pass in the story, you type WAIT. For example, if you meet a wizard, you might WAIT to see if he will say anything. | * There are few exceptions, most notable Infocom's Border Zone, in which the game is played in real-time (take too long deciding what to do and Bad Things happen). | ||
* This command can often be abbreviated to Z. | |||
If you're aboard a flying carpet, you might WAIT to see where it goes. | |||
There are few exceptions, most notable Infocom's Border Zone, in which the game is played in real-time (take too long deciding what to do and Bad Things happen). | |||
This command can often be abbreviated to Z. | |||
===Where to find Interactive Fiction games=== | ===Where to find Interactive Fiction games=== | ||
