Frotz-PSP: Difference between revisions
From GameBrew
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===Basic Commands=== | ===Basic Commands=== | ||
>BRIEF | > BRIEF | ||
This command causes the game to fully describe a location only the first time you enter it. | This command causes the game to fully describe a location only the first time you enter it. | ||
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Most adventures will begin in BRIEF mode and remain in BRIEF mode unless you use the VERBOSE or SUPERBRIEF commands. | Most adventures will begin in BRIEF mode and remain in BRIEF mode unless you use the VERBOSE or SUPERBRIEF commands. | ||
>DIAGNOSE | > DIAGNOSE | ||
This will give you a report of your physical condition. Not all games support this command. | This will give you a report of your physical condition. Not all games support this command. | ||
>INVENTORY | > INVENTORY | ||
This will give you a list of what you are carrying and wearing. Usually you can abbreviate INVENTORY to I. | This will give you a list of what you are carrying and wearing. Usually you can abbreviate INVENTORY to I. | ||
>LOOK | > LOOK | ||
This will give you a full description of your location. You can abbreviate LOOK to L. | This will give you a full description of your location. You can abbreviate LOOK to L. | ||
>QUIT | > QUIT | ||
This lets you stop Frotz gracefully. | This lets you stop Frotz gracefully. | ||
If you want to save your position before quitting, you must use the SAVE command. | If you want to save your position before quitting, you must use the SAVE command. | ||
>RESTORE | > RESTORE | ||
This restores a previously saved position. | This restores a previously saved position. | ||
>RESTART | > RESTART | ||
This stops the game and restarts it from the beginning. | This stops the game and restarts it from the beginning. | ||
>SAVE | > SAVE | ||
This saves a snapshot of your current position. You can return to a saved position in the future by using the RESTORE command. | This saves a snapshot of your current position. You can return to a saved position in the future by using the RESTORE command. | ||
>SCRIPT | > SCRIPT | ||
This command tells Frotz to make a transcript of the story and save it to a file. | This command tells Frotz to make a transcript of the story and save it to a file. | ||
Transcripts can be used to aid your memory, prepare maps, prepare walkthroughs, make something to brag about, and so on. | Transcripts can be used to aid your memory, prepare maps, prepare walkthroughs, make something to brag about, and so on. | ||
>SCORE | > SCORE | ||
This command will show your current score and often a ranking based on that score. | This command will show your current score and often a ranking based on that score. | ||
>SUPERBRIEF | > SUPERBRIEF | ||
This one causes the game to display only the name of a place you enter, even if you've never been there before. | This one causes the game to display only the name of a place you enter, even if you've never been there before. | ||
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In SUPERBRIEF mode, the blank line between turns is eliminated. This mode is meant for players who are already familiar with the geography. | In SUPERBRIEF mode, the blank line between turns is eliminated. This mode is meant for players who are already familiar with the geography. | ||
>TIME | > TIME | ||
This gives your the current time in the story. Some games don't have a concept of time and therefore don't have this command. | This gives your the current time in the story. Some games don't have a concept of time and therefore don't have this command. | ||
>UNSCRIPT | > UNSCRIPT | ||
Stops Frotz from making a transcript. | Stops Frotz from making a transcript. | ||
>VERBOSE | > VERBOSE | ||
This causes the game to give a complete description of each location and the objects in it every time you enter a location, even if you've been there before. | This causes the game to give a complete description of each location and the objects in it every time you enter a location, even if you've been there before. | ||
>VERSION | > VERSION | ||
Shows you the release number and serial number of the story file. | Shows you the release number and serial number of the story file. | ||
>WAIT | > WAIT | ||
Causes time in the story to pass. | Causes time in the story to pass. | ||
