FMSX PSP: Difference between revisions
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To load such a game, store all files in the same ZIP. It is important that the archived files are numbered 1-0, with 0 representing the 10th volume (archiving sequence is not important). | To load such a game, store all files in the same ZIP. It is important that the archived files are numbered 1-0, with 0 representing the 10th volume (archiving sequence is not important). | ||
fMSX PSP will attempt to load the first disk in the sequence. As an example, a ZIP file could contain the following disk images | fMSX PSP will attempt to load the first disk in the sequence. As an example, a ZIP file could contain the following disk images | ||
thsnatj1.dsk | thsnatj1.dsk | ||
