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Explosion of an Aeroplane: Difference between revisions

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Explosion of an Aeroplane is a game of Biplane Dogfight in Multilayer early 20th century settings. Multi-player via dswifilib. This game is in its early stages, currently you can play against other players, collide and destroy the level graphics, and shoot down other planes. It was previously called "Wright Flight".
Explosion of an Aeroplane is a game of Biplane Dogfight in Multilayer early 20th century settings. Multiplayer via dswifilib. This game is in its early stages, currently you can play against other players, collide and destroy the level graphics, and shoot down other planes. It was previously called Wright Flight.


Ihe ingame graphics are created using the 3D hardware (even the particles are small alpha blended 3D triangles and rectangles). The game runs in full 60fps.The sound engine supports 4-8 channel MODs, and the remaining channels(of the total 16) can be used for sound effects.
Ihe in-game graphics are created using the 3D hardware (even the particles are small alpha blended 3D triangles and rectangles). The game runs in full 60fps.The sound engine supports 4-8 channel MODs, and the remaining channels(of the total 16) can be used for sound effects.


The network code has been proven to work with five simultaneous players , and if you have a wireless router supporting local broadcasting to Wifi, then you are in for a treat.  
The network code has been proven to work with five simultaneous players , and if you have a wireless router supporting local broadcasting to Wifi, then you are in for a treat.  


==Installation==
==User guide==
Use the brilliant No$gba v2.3c+ to play Explosion of an Aeroplane,or better yet, use the real hardware as no emulator so far emulates the Wifi connection.
===Wifi connection===
Use the brilliant No$gba v2.3c+ to play Explosion of an Aeroplane, or better yet, use the real hardware as no emulator so far emulates the Wifi connection.


#Compile and run the server (under explosionOfAnAeroplaneServer directory).
Compile and run the server (under explosionOfAnAeroplaneServer directory).
#Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and edit the first settings, settings number 1).
 
#Now start all Explosion of an Aeroplane clients.
Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and edit the first settings, settings number 1).
#Go to the NET menu page.
* Now start all Explosion of an Aeroplane clients.
#Type in the server's IP.
* Go to the NET menu page, and type in the server's IP.
#Go to the PLAY menu page.
* Go to the PLAY menu page, then select the game mode (and go and change your plane, if you want to).
#Select the game mode (and go and change your plane, if you want to).
* Press CONNECT! once to connect to the AP, and the game server.
#Press "CONNECT!" once to connect to the AP, and the game server.
* Now at this point all clients must be connected to the server.
#Now at this point all clients must be connected to the server.
* Now press READY! in all clients to begin a match. When you've recieved VICTORY! or DEFEAT notice, press END! to disconnect from the server.  
#Now press "READY!" in all clients to begin a match.
* Now you can start another game by pressing CONNECT! and READY! like before.
#When you've recieved "VICTORY!" or "DEFEAT" notice, press "END!" to disconnect from the server. Now you can start another game by pressing "CONNECT!" and "READY!" like before.


The clients use port 8888, and the server resides at the port 8889, so remember to have these opened in your Wifi router.
The clients use port 8888, and the server resides at the port 8889, so remember to have these opened in your Wifi router.
===Tips===
If you press down L+R in less than 0.5s after your plane has started to explode, it will shoot (with 50% chance per bullet) some of the special weapon bullets into random directions.
Note that changing layers eats the plane's battery, but fortunately it gets recharged quite quickly.


==Controls==
==Controls==
This is the default key mapping, you can change it from the key configuration menu page.
This is the default key mapping, you can change it from the key configuration menu page.


L - Switch the layers
L - Switch layers


B - Slow acceleration (faster turning)
B - Slow acceleration (faster turning)
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A - Fast acceleration (slower turning)
A - Fast acceleration (slower turning)


LEFT - Turn left
Left/Right - Turn left/right
 
RIGHT - Turn right


X - Machine gun
X - Machine gun
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R - Change the special weapon
R - Change the special weapon


UP - Quick turn
Up - Quick turn
 
START - Toggle pause
 
Also, if you press down L+R in less than 0.5s after your plane has started to explode, it will shoot (with 50% chance per bullet) some of the special weapon bullets into random directions.


Press SELECT+START to reset the DS to GBA slot (using libcartreset).
Start - Toggle pause


Press down L+R while the game boots to skip the loading of the saved configuration.
Select+Start - Reset the DS to GBA slot (using libcartreset)


Press down the both acceleration keys for super turbo!
L+R (while the game boots) - Skip the loading of the saved configuration


Note that changing layers eats the plane's battery, but fortunately it gets recharged quite quickly.
A+B - Super turbo


==Changelog==
==Changelog==
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* Added pause.
* Added pause.
'''v0.0.1 (08-Sep-2006)'''
'''v0.0.1 (08-Sep-2006)'''
* The first demo release. Not much action inside the ROM file...
* The first demo release. Not much action inside the ROM file.


==Credits==
==Credits==
THE TEAM (KOOPA TROOPERS)
THE TEAM (KOOPA TROOPERS)
Initial design, initial SFX, and the title screen: Lauri Konttori
* Initial design, initial SFX, and the title screen: Lauri Konttori.
Design: Koopa Troopers (the whole team)
* Design: Koopa Troopers (the whole team).
Lead programmer: Ville Helin
* Lead programmer: Ville Helin.
2D & 3D Graphics: Ville Helin
* 2D & 3D Graphics: Ville Helin.
Additional programming, and level editor: Markus Eräpolku
* Additional programming, and level editor: Markus Eräpolku.
Level 1 (MUSTIKKA): Jaakko Iisalo
* Level 1 (MUSTIKKA): Jaakko Iisalo.
Level 2 (EKYPTI): Juha Impivaara
* Level 2 (EKYPTI): Juha Impivaara.
Level 3 (ROME): Ville Helin (100% ripped from photographs)
* Level 3 (ROME): Ville Helin (100% ripped from photographs).
Sound FX: Ilmari Hakkola
* Sound FX: Ilmari Hakkola.
 
The DevKitPRO guys.
 
Stephen Stair for DSWifi.
 
All the folks contributing to those fine DS hardware documents.
 
Chishm for libfat.
 
Lick for libcartreset.
 
Tuomo Lehtinen and Tuomas Erikoinen for good ideas.
 
Aaron Rogers for taking some screenshots.
 


[[Category:Homebrew applications]]
Thanks to:
* The DevKitPRO guys.
* Stephen Stair for DSWifi.
* All the folks contributing to those fine DS hardware documents.
* Chishm for libfat.
* Lick for libcartreset.
* Tuomo Lehtinen and Tuomas Erikoinen for good ideas.
* Aaron Rogers for taking some screenshots.

Revision as of 11:48, 27 June 2021

Explosion of an Aeroplane
File:ExplosionOfAnAeroplaneds.png
General
Author(s)Ttursas
TypeShooter
Version2.6
LicenceMixed
Links
[Media:ExplosionOfAnAeroplane026ds.rar Download]
Website
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