Explosion of an Aeroplane: Difference between revisions
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Explosion of an Aeroplane is a game of Biplane Dogfight in Multilayer early 20th century settings. | Explosion of an Aeroplane is a game of Biplane Dogfight in Multilayer early 20th century settings. Multiplayer via dswifilib. This game is in its early stages, currently you can play against other players, collide and destroy the level graphics, and shoot down other planes. It was previously called Wright Flight. | ||
Ihe | Ihe in-game graphics are created using the 3D hardware (even the particles are small alpha blended 3D triangles and rectangles). The game runs in full 60fps.The sound engine supports 4-8 channel MODs, and the remaining channels(of the total 16) can be used for sound effects. | ||
The network code has been proven to work with five simultaneous players , and if you have a wireless router supporting local broadcasting to Wifi, then you are in for a treat. | The network code has been proven to work with five simultaneous players , and if you have a wireless router supporting local broadcasting to Wifi, then you are in for a treat. | ||
== | ==User guide== | ||
Use the brilliant No$gba v2.3c+ to play Explosion of an Aeroplane,or better yet, use the real hardware as no emulator so far emulates the Wifi connection. | ===Wifi connection=== | ||
Use the brilliant No$gba v2.3c+ to play Explosion of an Aeroplane, or better yet, use the real hardware as no emulator so far emulates the Wifi connection. | |||
Compile and run the server (under explosionOfAnAeroplaneServer directory). | |||
Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and edit the first settings, settings number 1). | |||
* Now start all Explosion of an Aeroplane clients. | |||
* Go to the NET menu page, and type in the server's IP. | |||
* Go to the PLAY menu page, then select the game mode (and go and change your plane, if you want to). | |||
* Press CONNECT! once to connect to the AP, and the game server. | |||
* Now at this point all clients must be connected to the server. | |||
* Now press READY! in all clients to begin a match. When you've recieved VICTORY! or DEFEAT notice, press END! to disconnect from the server. | |||
* Now you can start another game by pressing CONNECT! and READY! like before. | |||
The clients use port 8888, and the server resides at the port 8889, so remember to have these opened in your Wifi router. | The clients use port 8888, and the server resides at the port 8889, so remember to have these opened in your Wifi router. | ||
===Tips=== | |||
If you press down L+R in less than 0.5s after your plane has started to explode, it will shoot (with 50% chance per bullet) some of the special weapon bullets into random directions. | |||
Note that changing layers eats the plane's battery, but fortunately it gets recharged quite quickly. | |||
==Controls== | ==Controls== | ||
This is the default key mapping, you can change it from the key configuration menu page. | This is the default key mapping, you can change it from the key configuration menu page. | ||
L - Switch | L - Switch layers | ||
B - Slow acceleration (faster turning) | B - Slow acceleration (faster turning) | ||
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A - Fast acceleration (slower turning) | A - Fast acceleration (slower turning) | ||
Left/Right - Turn left/right | |||
X - Machine gun | X - Machine gun | ||
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R - Change the special weapon | R - Change the special weapon | ||
Up - Quick turn | |||
Start - Toggle pause | |||
Select+Start - Reset the DS to GBA slot (using libcartreset) | |||
L+R (while the game boots) - Skip the loading of the saved configuration | |||
A+B - Super turbo | |||
==Changelog== | ==Changelog== | ||
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* Added pause. | * Added pause. | ||
'''v0.0.1 (08-Sep-2006)''' | '''v0.0.1 (08-Sep-2006)''' | ||
* The first demo release. Not much action inside the ROM file | * The first demo release. Not much action inside the ROM file. | ||
==Credits== | ==Credits== | ||
THE TEAM (KOOPA TROOPERS) | THE TEAM (KOOPA TROOPERS) | ||
* Initial design, initial SFX, and the title screen: Lauri Konttori. | |||
* Design: Koopa Troopers (the whole team). | |||
* Lead programmer: Ville Helin. | |||
* 2D & 3D Graphics: Ville Helin. | |||
* Additional programming, and level editor: Markus Eräpolku. | |||
* Level 1 (MUSTIKKA): Jaakko Iisalo. | |||
* Level 2 (EKYPTI): Juha Impivaara. | |||
* Level 3 (ROME): Ville Helin (100% ripped from photographs). | |||
* Sound FX: Ilmari Hakkola. | |||
Thanks to: | |||
* The DevKitPRO guys. | |||
* Stephen Stair for DSWifi. | |||
* All the folks contributing to those fine DS hardware documents. | |||
* Chishm for libfat. | |||
* Lick for libcartreset. | |||
* Tuomo Lehtinen and Tuomas Erikoinen for good ideas. | |||
* Aaron Rogers for taking some screenshots. | |||
Revision as of 11:48, 27 June 2021
| Explosion of an Aeroplane | |
| File:ExplosionOfAnAeroplaneds.png | |
| General | |
|---|---|
| Author(s) | Ttursas |
| Type | Shooter |
| Version | 2.6 |
| Licence | Mixed |
| Links | |
| [Media:ExplosionOfAnAeroplane026ds.rar Download] | |
| Website | |
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