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HardHats Battle Arena PSP: Difference between revisions

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Created page with "{{Infobox PSP homebrew | title = HardHats Battle Arena | image = https://dlhb.gamebrew.org/psphomebrew/HardHatsBattleArena.jpg|250px | type = Role Playing Game | version = v0...."
 
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Credits
Credits
Programming: HardHat.
* Programming: HardHat.
Environment models: Meyitzo, DimensionT, loopix-project.com.
* Environment models: Meyitzo, DimensionT, loopix-project.com.
Textures: fatcat.
* Textures: fatcat.
Character models: http://www.alternatedimension.com/models.html, see readmes in included models.
* Character models: http://www.alternatedimension.com/models.html, see readmes in included models.
Music: http://modarchive.org.
* Music: http://modarchive.org.
Sounds: http://www.meanrabbit.com.
* Sounds: http://www.meanrabbit.com.
Cut scene story: wicked.fable.
* Cut scene story: wicked.fable.
Beta Testers: jj_calvin, wicked.fable, and #psp-programming of course.
* Beta Testers: jj_calvin, wicked.fable, and #psp-programming of course.
Includes: intraFont by Ben Hur, libpng, libjpeg, zlib, mikmod and of course the ps2dev.org SDK. Thanks for the tools.
* Includes: intraFont by Ben Hur, libpng, libjpeg, zlib, mikmod and of course the ps2dev.org SDK. Thanks for the tools.


Changelog
Changelog
Version 0.61
Version 0.61
- Added trainers who guide you through the whole Mage Master experience.
* Added trainers who guide you through the whole Mage Master experience.
- Fixed underpowered spells from increasing your opponent's health. It now says attack was ineffective.
* Fixed underpowered spells from increasing your opponent's health. It now says attack was ineffective.
- Moved game save to START so that those Circle saving loops go away.
* Moved game save to START so that those Circle saving loops go away.
- Use O to exit from battle preparation screens.
* Use O to exit from battle preparation screens.
- All new mage upgrades now happen at green or white training centres.
* All new mage upgrades now happen at green or white training centres.
- Rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green.
* Rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green.


Version 0.52
Version 0.52
- Made cheat repair for accidental cheat mode activation with the START button.
* Made cheat repair for accidental cheat mode activation with the START button.
- Made the cheat mode only work if you specifically add a "cheats" file.
* Made the cheat mode only work if you specifically add a "cheats" file.


Version 0.51
Version 0.51
- Changed memory management strategy to involved less churn.
* Changed memory management strategy to involved less churn.
- Removed duplicated model, by using shared animmesh.
* Removed duplicated model, by using shared animmesh.
- Changed allocation/deallocation to reduce memory fragmentation.
* Changed allocation/deallocation to reduce memory fragmentation.
- Fixed minor typos in the last 4 cut scenes.
* Fixed minor typos in the last 4 cut scenes.
- Fixed massive memory leak in Wavefront OBJ loader.
* Fixed massive memory leak in Wavefront OBJ loader.
- Added cheat code to speed testing.
* Added cheat code to speed testing.


Version 0.50
Version 0.50
- Fixed texture on opening sequence to GU_REPEAT instead of GU_CLAMP.
* Fixed texture on opening sequence to GU_REPEAT instead of GU_CLAMP.
- Animated chest/crate smashing.
* Animated chest/crate smashing.
- Show item in chest/crate.
* Show item in chest/crate.
- Save game feature disabled if you are in the 1.5 folder.
* Save game feature disabled if you are in the 1.5 folder.
- Fixed getting caught on the chest when it opens.
* Fixed getting caught on the chest when it opens.
- Added in many cut scenes.
* Added in many cut scenes.
- New memory leak detected. Sorry. Save often.
* New memory leak detected. Sorry. Save often.


Version 0.40
Version 0.40
- Added basic collision detection on the island.
* Added basic collision detection on the island.
- Fixed teleport so you never wind up partly inside the building.
* Fixed teleport so you never wind up partly inside the building.
- Tuned the look of the brick house.
* Tuned the look of the brick house.
- Rescaled the trees to be a better size, and accomodate collision detection
* Rescaled the trees to be a better size, and accomodate collision detection
- Roughed in the rest of the cut scenes (should be in the next build).
* Roughed in the rest of the cut scenes (should be in the next build).
- Roughed in the items menu (should work in the next build hopefully).
* Roughed in the items menu (should work in the next build hopefully).
- Tuned the miss symantics to be fairer.
* Tuned the miss symantics to be fairer.


Version 0.30
Version 0.30
- Fixed crash bug on map screen with too many messages. Now overrides the currently displayed message.
* Fixed crash bug on map screen with too many messages. Now overrides the currently displayed message.
- Really fixed the "attacks sometimes do nothing, and no message" problem.
* Really fixed the "attacks sometimes do nothing, and no message" problem.
- Turned on screen clearing, since it bothered people to have it off when they did camera tricks on me.
* Turned on screen clearing, since it bothered people to have it off when they did camera tricks on me.
- Totally revamped the save/load system. Now has inventory saved correctly.
* Totally revamped the save/load system. Now has inventory saved correctly.
Now loads all party members correctly.
Now loads all party members correctly.
- Fixed the trophy screen when you win tournamnets at the black training centres.
* Fixed the trophy screen when you win tournamnets at the black training centres.
- Added 9 new spell upgrades to level 61.
* Added 9 new spell upgrades to level 61.
- Now shows the crate count and chest count on screen properly.
* Now shows the crate count and chest count on screen properly.
- Percent complete is now fixed, which should fix the abort save exiting the game.
* Percent complete is now fixed, which should fix the abort save exiting the game.
- Tuned the particle effects when walking around the island.
* Tuned the particle effects when walking around the island.


Version 0.20
Version 0.20
- Better cut scene player with fixed throne room polygons. Thanks jsharrad.
* Better cut scene player with fixed throne room polygons. Thanks jsharrad.
- Fixed: hitting X repeatedly skips doDamage.
* Fixed: hitting X repeatedly skips doDamage.
- Can now smash crates and chests, and collect what is inside.
* Can now smash crates and chests, and collect what is inside.
- There are now 29 spells that your party of mages earn over time, with a scrolling list.
* There are now 29 spells that your party of mages earn over time, with a scrolling list.
- Each of the six training centres has a distinctive battle style.
* Each of the six training centres has a distinctive battle style.
- Change battle terrain based on place we go to.
* Change battle terrain based on place we go to.
- Game save format update.
* Game save format update.
- Moved some crates and chests so that they are in better positions.
* Moved some crates and chests so that they are in better positions.
- Teleport once again works as designed, and you are less likely to wind up in a building.
* Teleport once again works as designed, and you are less likely to wind up in a building.
- Near object detection is fixed again.
* Near object detection is fixed again.
- Tuned the default difficulty of the battles to be much more interesting.
* Tuned the default difficulty of the battles to be much more interesting.
- Now highlights which training centre you should visit next.
* Now highlights which training centre you should visit next.


Version 0.11
Version 0.11
- Initial release.
* Initial release.


References
References
Author's webpage, http://www.teamsushi.org
* Author's webpage, http://www.teamsushi.org
QuickJump, http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html
* QuickJump, http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html
QuickJump, http://forums.qj.net/psp-development-forum/152675-release-hardhats-battle-arena-version-0-51-a.html
* QuickJump, http://forums.qj.net/psp-development-forum/152675-release-hardhats-battle-arena-version-0-51-a.html
PSP-Hacks, http://www.psp-hacks.com/forums/f141/official-homebrew-idol-2-voting-thread-t240369
* PSP-Hacks, http://www.psp-hacks.com/forums/f141/official-homebrew-idol-2-voting-thread-t240369

Revision as of 04:39, 2 August 2021

HardHats Battle Arena
HardHatsBattleArena.jpg
General
Author(s)hardhat
TypeRole Playing Game
Versionv0.61
LicenceMixed
Links
Download
Website
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