HardHats Battle Arena PSP: Difference between revisions
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Credits | Credits | ||
Programming: HardHat. | * Programming: HardHat. | ||
Environment models: Meyitzo, DimensionT, loopix-project.com. | * Environment models: Meyitzo, DimensionT, loopix-project.com. | ||
Textures: fatcat. | * Textures: fatcat. | ||
Character models: http://www.alternatedimension.com/models.html, see readmes in included models. | * Character models: http://www.alternatedimension.com/models.html, see readmes in included models. | ||
Music: http://modarchive.org. | * Music: http://modarchive.org. | ||
Sounds: http://www.meanrabbit.com. | * Sounds: http://www.meanrabbit.com. | ||
Cut scene story: wicked.fable. | * Cut scene story: wicked.fable. | ||
Beta Testers: jj_calvin, wicked.fable, and #psp-programming of course. | * Beta Testers: jj_calvin, wicked.fable, and #psp-programming of course. | ||
Includes: intraFont by Ben Hur, libpng, libjpeg, zlib, mikmod and of course the ps2dev.org SDK. Thanks for the tools. | * Includes: intraFont by Ben Hur, libpng, libjpeg, zlib, mikmod and of course the ps2dev.org SDK. Thanks for the tools. | ||
Changelog | Changelog | ||
Version 0.61 | Version 0.61 | ||
* Added trainers who guide you through the whole Mage Master experience. | |||
* Fixed underpowered spells from increasing your opponent's health. It now says attack was ineffective. | |||
* Moved game save to START so that those Circle saving loops go away. | |||
* Use O to exit from battle preparation screens. | |||
* All new mage upgrades now happen at green or white training centres. | |||
* Rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. | |||
Version 0.52 | Version 0.52 | ||
* Made cheat repair for accidental cheat mode activation with the START button. | |||
* Made the cheat mode only work if you specifically add a "cheats" file. | |||
Version 0.51 | Version 0.51 | ||
* Changed memory management strategy to involved less churn. | |||
* Removed duplicated model, by using shared animmesh. | |||
* Changed allocation/deallocation to reduce memory fragmentation. | |||
* Fixed minor typos in the last 4 cut scenes. | |||
* Fixed massive memory leak in Wavefront OBJ loader. | |||
* Added cheat code to speed testing. | |||
Version 0.50 | Version 0.50 | ||
* Fixed texture on opening sequence to GU_REPEAT instead of GU_CLAMP. | |||
* Animated chest/crate smashing. | |||
* Show item in chest/crate. | |||
* Save game feature disabled if you are in the 1.5 folder. | |||
* Fixed getting caught on the chest when it opens. | |||
* Added in many cut scenes. | |||
* New memory leak detected. Sorry. Save often. | |||
Version 0.40 | Version 0.40 | ||
* Added basic collision detection on the island. | |||
* Fixed teleport so you never wind up partly inside the building. | |||
* Tuned the look of the brick house. | |||
* Rescaled the trees to be a better size, and accomodate collision detection | |||
* Roughed in the rest of the cut scenes (should be in the next build). | |||
* Roughed in the items menu (should work in the next build hopefully). | |||
* Tuned the miss symantics to be fairer. | |||
Version 0.30 | Version 0.30 | ||
* Fixed crash bug on map screen with too many messages. Now overrides the currently displayed message. | |||
* Really fixed the "attacks sometimes do nothing, and no message" problem. | |||
* Turned on screen clearing, since it bothered people to have it off when they did camera tricks on me. | |||
* Totally revamped the save/load system. Now has inventory saved correctly. | |||
Now loads all party members correctly. | Now loads all party members correctly. | ||
* Fixed the trophy screen when you win tournamnets at the black training centres. | |||
* Added 9 new spell upgrades to level 61. | |||
* Now shows the crate count and chest count on screen properly. | |||
* Percent complete is now fixed, which should fix the abort save exiting the game. | |||
* Tuned the particle effects when walking around the island. | |||
Version 0.20 | Version 0.20 | ||
* Better cut scene player with fixed throne room polygons. Thanks jsharrad. | |||
* Fixed: hitting X repeatedly skips doDamage. | |||
* Can now smash crates and chests, and collect what is inside. | |||
* There are now 29 spells that your party of mages earn over time, with a scrolling list. | |||
* Each of the six training centres has a distinctive battle style. | |||
* Change battle terrain based on place we go to. | |||
* Game save format update. | |||
* Moved some crates and chests so that they are in better positions. | |||
* Teleport once again works as designed, and you are less likely to wind up in a building. | |||
* Near object detection is fixed again. | |||
* Tuned the default difficulty of the battles to be much more interesting. | |||
* Now highlights which training centre you should visit next. | |||
Version 0.11 | Version 0.11 | ||
* Initial release. | |||
References | References | ||
Author's webpage, http://www.teamsushi.org | * Author's webpage, http://www.teamsushi.org | ||
QuickJump, http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html | * QuickJump, http://forums.qj.net/psp-development-forum/153017-release-hardhats-battle-arena-version-0-61-a.html | ||
QuickJump, http://forums.qj.net/psp-development-forum/152675-release-hardhats-battle-arena-version-0-51-a.html | * QuickJump, http://forums.qj.net/psp-development-forum/152675-release-hardhats-battle-arena-version-0-51-a.html | ||
PSP-Hacks, http://www.psp-hacks.com/forums/f141/official-homebrew-idol-2-voting-thread-t240369 | * PSP-Hacks, http://www.psp-hacks.com/forums/f141/official-homebrew-idol-2-voting-thread-t240369 | ||
