Impact PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = Impact
| title = Impact
| image = https://dlhb.gamebrew.org/psphomebrew/Impact.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/impact.png|250px
| type = Other Games
| type = Puzzle
| version = v1
| version = 17 Mar 2008
| licence = Mixed
| licence = Mixed
| author = slicer4ever
| author = slicer4ever
| website = https://psp.brewology.com/downloads/download.php?id=7946&mcid=1
| website = https://psp.brewology.com/downloads/download.php?id=7946&mcid=1
| download = https://dlhb.gamebrew.org/psphomebrew/Impact.rar
| download = https://dlhb.gamebrew.org/psphomebrew/impact.7z
| source =
| source =
}}
}}
<youtube>K1WSOSimvTI</youtube>


Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.
Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.
Line 16: Line 15:
It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games).
It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games).


Features
==Features==
- 3 Difficulties.
* 3 Difficulties.
- 9 Pre-built maps
* 9 Pre-built maps
- Fully functional map maker.
* Fully functional map maker.
- Music.
* Music.


Installation
==Installation==
Firmware 1.0:
Copy the IMPACT folder to ms0:/PSP/GAME/.  
Navigate to the 1.0 folder and copy its content to your PSP.


Firmware 1.5:
Make sure to also put the files folder inside ms0:/PSP/GAME/IMPACT/.
Navigate to the 1.5 folder and copy its content to your PSP (without the % sign).


User guide
==User guide==
The goal is to make the blocky objects collide against each other. You will need to take control of the balls on both side, one starts in top left and the other starts in bottom right.
===Gameplay===
The goal is to make the blocky objects collide against each other.  
 
You will need to take control of the balls on both side, one starts in top left and the other starts in bottom right.


The bottom right has inverse controls to the top left object.
The bottom right has inverse controls to the top left object.
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There are 3 different objects/blocks that you will find during the game.
There are 3 different objects/blocks that you will find during the game.


White blocks - Walls.
* White blocks - Walls.
Green blocks - Speed up.
* Green blocks - Speed up.
Red blocks - Slow down.
* Red blocks - Slow down.


Map Editor:
===Map Editor===
To create you own maps, select the "Create Map" option from the menu. The colored blocks represents the following.
To create you own maps, select the Create Map option from the menu. The colored blocks represents the following.


Purple block - The balls (one on each side).
* Purple block - The balls (one on each side).
Small yellow block - Your editor pointer/cursor.
* Small yellow block - Your editor pointer/cursor.


With the cursor you can place any of the following objects.
With the cursor you can place any of the following objects.


Gray - Walls/obstacles.
* Gray - Walls/obstacles.
Red - Object that will slow down your speed.
* Red - Object that will slow down your speed.
Green - Object that will increase your speed.
* Green - Object that will increase your speed.


Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name). Select if you want to save (Save) or return to the menu (Back).
Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name). Select if you want to save (Save) or return to the menu (Back).


Controls
==Controls==
In game:
'''In game:'''
 
D-Pad/Analog - Move balls
D-Pad/Analog - Move balls


Map editor:
'''Map editor:'''
 
D-Pad - Move the cursor
D-Pad - Move the cursor
L-Trigger/R-Trigger - Change Object Type (color)
 
L/R - Change Object Type (color)
 
Start - Activates editor menu, Exit
Start - Activates editor menu, Exit


Credits
==Screenshots==
https://dlhb.gamebrew.org/psphomebrew/impact2.png
 
https://dlhb.gamebrew.org/psphomebrew/impact3.png
 
https://dlhb.gamebrew.org/psphomebrew/impact4.png
 
==Credits==
Special thanks to InsertWittyName.
Special thanks to InsertWittyName.
Music: playgirl.
Music: playgirl.
Coder and idea by: slicer4ever. Written in C++.
Coder and idea by: slicer4ever. Written in C++.


References
==External links==
NeoFlash, https://www.neoflash.com/forum/index.php?topic=4923.0
* NeoFlash - [https://web.archive.org/web/20210208004225/https://www.neoflash.com/forum/index.php?topic=4923.0 https://www.neoflash.com/forum/index.php?topic=4923.0] (archived)
 
[[Category:PSP homebrew games]]
[[Category:Homebrew puzzle games on PSP]]

Revision as of 13:13, 28 August 2021

Impact
impact.png
General
Author(s)slicer4ever
TypePuzzle
Version17 Mar 2008
LicenceMixed
Links
Download
Website
Advertisements

<htmlet>adsense</htmlet>


Impact is an original PSP homebrew game coded by Slicer4ever. It shares some similarity to pong game with the difference of aiming to make 2 blocks collide.

It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Games).

Features

  • 3 Difficulties.
  • 9 Pre-built maps
  • Fully functional map maker.
  • Music.

Installation

Copy the IMPACT folder to ms0:/PSP/GAME/.

Make sure to also put the files folder inside ms0:/PSP/GAME/IMPACT/.

User guide

Gameplay

The goal is to make the blocky objects collide against each other.

You will need to take control of the balls on both side, one starts in top left and the other starts in bottom right.

The bottom right has inverse controls to the top left object.

There are 3 different objects/blocks that you will find during the game.

  • White blocks - Walls.
  • Green blocks - Speed up.
  • Red blocks - Slow down.

Map Editor

To create you own maps, select the Create Map option from the menu. The colored blocks represents the following.

  • Purple block - The balls (one on each side).
  • Small yellow block - Your editor pointer/cursor.

With the cursor you can place any of the following objects.

  • Gray - Walls/obstacles.
  • Red - Object that will slow down your speed.
  • Green - Object that will increase your speed.

Once completed, exit the map editor and a box will appear where you will have to enter the name of the map (Name). Select if you want to save (Save) or return to the menu (Back).

Controls

In game:

D-Pad/Analog - Move balls

Map editor:

D-Pad - Move the cursor

L/R - Change Object Type (color)

Start - Activates editor menu, Exit

Screenshots

impact2.png

impact3.png

impact4.png

Credits

Special thanks to InsertWittyName.

Music: playgirl.

Coder and idea by: slicer4ever. Written in C++.

External links

Advertising: