Multi Tasker PSP: Difference between revisions
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| image = https://dlhb.gamebrew.org/psphomebrew/MultiTasker.jpg|250px | | image = https://dlhb.gamebrew.org/psphomebrew/MultiTasker.jpg|250px | ||
| type = Utilities | | type = Utilities | ||
| version = | | version = 20 March 2008 | ||
| licence = Mixed | | licence = Mixed | ||
| author = sg57 | | author = sg57 | ||
| website = https:// | | website = https://www.neoflash.com/forum/index.php?topic=4979.0 | ||
| download = https://dlhb.gamebrew.org/psphomebrew/MultiTasker.rar | | download = https://dlhb.gamebrew.org/psphomebrew/MultiTasker.rar | ||
| source = | | source = | ||
}} | }} | ||
Multi Tasker is a handy application capable of interacting with all sorts of media in a vast amount of file formats on your PSP, including: 3D Models, Images, Music and Text. | Multi Tasker is a handy application capable of interacting with all sorts of media in a vast amount of file formats on your PSP, including: 3D Models, Images, Music and Text. | ||
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It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Applications). | It was one of the contest entries for the Neo Spring Coding Compo 2008 (PSP Applications). | ||
User guide | ==User guide== | ||
3D Model Viewing | ===3D Model Viewing=== | ||
- 3D Studio | {| class="wikitable" | ||
- | |- | ||
- Cartography shop 4 | ! Supported formats | ||
- DirectX | |- | ||
- DeleD | | 3DS (3D Studio) | ||
- Maya | |- | ||
- Milkshape | | DAE, XML (COLLADA) | ||
- 3D | |- | ||
- OCT (OCT) | | CSM (Cartography shop 4) | ||
- Pulsar LMTools | |- | ||
- | | X (DirectX) | ||
|- | |||
| DMF (DeleD) | |||
|- | |||
| OBJ (Maya) | |||
|- | |||
| MS3D (Milkshape) | |||
|- | |||
| MY3D (3D) | |||
|- | |||
| OCT (OCT) | |||
|- | |||
| LMTS (Pulsar LMTools) | |||
|- | |||
| BSP, PK3, MD2 (Quake Levels and Models) | |||
|- | |||
|} | |||
Load any of the supported formats into the scene to view. | |||
* Use the Toolbox window to scale, rotate and position the model anywhere in the scene you'd like. | |||
* Use the D-Pad to move the I-beam while on an Edit Box and press START on any Edit Box to open the OSK. | |||
* Use the D-Pad to move the OSK around the screen (useful to see where and what your typing). | |||
- | |||
- | |||
- | |||
Music Listening | Check the Relative checkbox in the Toolbox window to add the values in the edit boxes to the current scale/rotation/position. If left unchecked, it will set the values to equal the ones specified. | ||
- MP3 | |||
- AT3 | Animated models are automatically animated at 30fps. Quake Levels and other large meshes are automatically optimized for rendering on loading. | ||
- WAV | |||
Change the Model's current material flag with the Options menu option. Materials include: | |||
* Solid. | |||
* Transparent. | |||
* Reflection. | |||
Use the drop down box to change the filtering applied to the current loaded model. Filters supported: | |||
* No Filtering. | |||
* Bilinear. | |||
* Trilinear. | |||
* Anisotropic. | |||
* Isotropic. | |||
===Image Viewing=== | |||
{| class="wikitable" | |||
|- | |||
! Supported formats | |||
|- | |||
| BMP | |||
|- | |||
| JPG | |||
|- | |||
| TGA | |||
|- | |||
| PCX | |||
|- | |||
| PNG | |||
|- | |||
| PSD | |||
|- | |||
|} | |||
Simply open a supported file and view. | |||
Click and drag anywhere on the image to drag it around screen. | |||
===Music Listening=== | |||
{| class="wikitable" | |||
|- | |||
! Supported formats | |||
|- | |||
| MP3 | |||
|- | |||
| AT3 | |||
|- | |||
| WAV | |||
|- | |||
|} | |||
Load any supported audio file and listen. | |||
To Play, Pause and Stop the music, the Music Menu Option, as well as Song Information which opens a window displaying information on the currently loaded song - filepath, bit rate, duration, frequency, stereo/mono, etc. | |||
===Text Viewing=== | |||
{| class="wikitable" | |||
|- | |||
! Supported formats | |||
|- | |||
| TXT | |||
|- | |||
| DOC | |||
|- | |||
| C | |||
|- | |||
| CPP | |||
|- | |||
| HTML | |||
|- | |||
| JS | |||
|- | |||
| LUA | |||
|- | |||
| CFG | |||
|- | |||
| INI | |||
|- | |||
|} | |||
Click and Drag on the scroll bar to scroll through the text, else Click and Drag anywhere on the window to move the window around. | |||
Everything will default to opening as a text file, however this is only intended for text files (automatically word-wrapped). | Everything will default to opening as a text file, however this is only intended for text files (automatically word-wrapped). | ||
All of the above can be done along aside one another, meaning you can be listening to music, viewing a model, viewing a photo whilst reading a text file. | All of the above can be done along aside one another, meaning you can be listening to music, viewing a model, viewing a photo whilst reading a text file. | ||
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The PSP isn't a processing power house however and may affect the processing speed, it is suggested to toggle the scene off when not needed as a quick fix. | The PSP isn't a processing power house however and may affect the processing speed, it is suggested to toggle the scene off when not needed as a quick fix. | ||
Controls | ==Controls== | ||
Analog - Move cursor | Analog - Move cursor | ||
Cross - Click/Select | Cross - Click/Select | ||
Select - Change camera to first person | Select - Change camera to first person | ||
Known issues | ==Known issues== | ||
Huge text files loaded may bog performance down a bit (for instances, 500kb/500,000 characters), because the way LTE's static text boxes work, new line characters are shown in text documents. | Huge text files loaded may bog performance down a bit (for instances, 500kb/500,000 characters), because the way LTE's static text boxes work, new line characters are shown in text documents. | ||
All music formats are loaded using LTE so specifically formatted files will play. Sometimes playing music may act funky for 5 seconds and possibly skip a few seconds back (LTE's audio playback isn't something to be desired but it works most of the time), usually occurs in oddly formatted music files. | All music formats are loaded using LTE so specifically formatted files will play. Sometimes playing music may act funky for 5 seconds and possibly skip a few seconds back (LTE's audio playback isn't something to be desired but it works most of the time), usually occurs in oddly formatted music files. | ||
On especially high poly models, avoid Celshading them. | On especially high poly models, avoid Celshading them. | ||
Credits | ==Credits== | ||
This uses the LTE Engine - a port of Irrlicht 1.0 (w/a few Irrlicht 1.1 features). | This uses the LTE Engine - a port of Irrlicht 1.0 (w/a few Irrlicht 1.1 features). | ||
This was a port of the very basic example #9 that comes with Irrlicht. | This was a port of the very basic example #9 that comes with Irrlicht. | ||
==External links== | |||
NeoFlash | * NeoFlash - https://www.neoflash.com/forum/index.php?topic=4979.0 | ||
[[Category:PSP homebrew applications]] | |||
[[Category:Homebrew utility applications on PSP]] | |||
