Dementia PSP: Difference between revisions

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{{Infobox PSP homebrew
{{Infobox PSP homebrew
| title = Dementia
| title = Dementia
| image = https://dlhb.gamebrew.org/psphomebrew/Dementia.jpg|250px
| image = https://dlhb.gamebrew.org/psphomebrew/dementia.jpg|250px
| type = Puzzle
| type = Puzzle
| version = v0.1b
| version = 0.1b (7 Aug 2007)
| licence = Mixed
| licence = Mixed
| author = Teh Peek-uh-chewz
| author = Teh Peek-uh-chewz
| website = https://psp.brewology.com/downloads/download.php?id=12070&mcid=1
| website = https://www.neoflash.com/forum/index.php?topic=4454.0
| download = https://dlhb.gamebrew.org/psphomebrew/Dementia.rar
| download = https://dlhb.gamebrew.org/psphomebrew/dementia.7z
| source =
| source =
}}
}}
<youtube>K1WSOSimvTI</youtube>


Dementia is a grid based color changing logic puzzle, similar to Lights Out. There are 80 level in total in this game. Development team has later released 2 expansion packs with new theme and levels fix.
Dementia is a grid based color changing logic puzzle, similar to Lights Out. There are 80 level in total in this game. Development team has later released 2 expansion packs with [[Dementia_-_The_Brains_Theme_PSP|new theme]] and [[Dementia_-_Level_Pack_1_PSP|levels fix]].


It was participated in the Neo Summer Coding Compo 2007 (PSP Games, 8th place).
It was participated in the Neo Summer Coding Compo 2007 (PSP Games, 8th place).


Features
==Features==
- 80 levels in total.
* 80 levels in total.
- Support level packs.
* Support level packs.
- Optional inverse menu.
* Optional inverse menu.
- Saving system.
* Saving system.
- New fade effect.
* New fade effect.


User guide
==User guide==
The aim of the game is to make all the squares on the grid turn yellow through clicking the squares in the grid. If you click a square not only will it change colours, but so will everything around it. If its red it turns yellow and vice versa.
The aim of the game is to make all the squares on the grid turn yellow through clicking the squares in the grid. If you click a square not only will it change colours, but so will everything around it. If its red it turns yellow and vice versa.


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Finish the level in the minimum amount of time and clicks in order to suceed.
Finish the level in the minimum amount of time and clicks in order to suceed.


Controls
==Controls==
Cross - Select tile
Cross - Select tile
Triangle - Restart
Triangle - Restart
Start - Save and Quit
Start - Save and Quit
Select - Quit without saving
Select - Quit without saving


Changelog
==Changelog==
v0.1b
'''v0.1b'''
-This version sports an extra 30 levels on top of the 50 from the last version. there are now 80 levels in the game.
* This version sports an extra 30 levels on top of the 50 from the last version. there are now 80 levels in the game.
- This version has been modified to externalize the levels from the game, meaning that level packs are supported now. No longer have to make a full releases to add levels.
* This version has been modified to externalize the levels from the game, meaning that level packs are supported now. No longer have to make a full releases to add levels.
- The pesky inverse menu has been fixed, sorta.
* The pesky inverse menu has been fixed, sorta.
- Edited the saving system and should end up with fewer lost game saves. If you do happen to lose your game, all you need to do is edit LEVEL.txt to say where you were up to, although its pretty sad to edit this unnessecerily.
* Edited the saving system and should end up with fewer lost game saves. If you do happen to lose your game, all you need to do is edit LEVEL.txt to say where you were up to, although its pretty sad to edit this unnessecerily.
- The 2nd fade in glitch at the start has been fixed up so to speed up the introduction and avoid annoyance.
* The 2nd fade in glitch at the start has been fixed up so to speed up the introduction and avoid annoyance.
- A new fade effect was implemented alongside the orginal for an extra special effect.
* A new fade effect was implemented alongside the orginal for an extra special effect.
- Edited some of the credit screen and text on how to play the game to remove typos and wrong information. Sorry about that.
* Edited some of the credit screen and text on how to play the game to remove typos and wrong information. Sorry about that.
- Now fixed the level numbering, in the case that is messed up having passed level 31. The level jumps have also been fixed.
* Now fixed the level numbering, in the case that is messed up having passed level 31. The level jumps have also been fixed.
- Fixed the glitch where the music stopped playing during or after the credits.
* Fixed the glitch where the music stopped playing during or after the credits.
- All of the credits and instruction screens have been remade, to be a lot less flashy, yet a lot more readable.
* All of the credits and instruction screens have been remade, to be a lot less flashy, yet a lot more readable.
- The quality loss of the music during the fades was looked into, although it can't be fixed easily.
* The quality loss of the music during the fades was looked into, although it can't be fixed easily.


Credits
==Credits==
Teh Peek-Uh-Chewz - Freshmilk, Dante Emo Hunter, Cr34t3st, TheSlienceOfNoOne.
Teh Peek-Uh-Chewz - Freshmilk, Dante Emo Hunter, Cr34t3st, TheSlienceOfNoOne.
Beta Testers - Coolraccon, EminentJonFrost, Xandu, TheSlienceOfNoOne.
Beta Testers - Coolraccon, EminentJonFrost, Xandu, TheSlienceOfNoOne.


References
==External links==
Author's webpage, http://peek-uh-chewz.com
* Author's website - http://peek-uh-chewz.com
NeoFlash, https://www.neoflash.com/forum/index.php?topic=4454.0
* NeoFlash - [https://web.archive.org/web/20210208002923/https://www.neoflash.com/forum/index.php?topic=4454.0 https://www.neoflash.com/forum/index.php?topic=4454.0] (archived)
 
[[Category:PSP homebrew games]]
[[Category:Homebrew puzzle games on PSP]]

Revision as of 13:14, 23 August 2021

Dementia
dementia.jpg
General
Author(s)Teh Peek-uh-chewz
TypePuzzle
Version0.1b (7 Aug 2007)
LicenceMixed
Links
Download
Website
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Dementia is a grid based color changing logic puzzle, similar to Lights Out. There are 80 level in total in this game. Development team has later released 2 expansion packs with new theme and levels fix.

It was participated in the Neo Summer Coding Compo 2007 (PSP Games, 8th place).

Features

  • 80 levels in total.
  • Support level packs.
  • Optional inverse menu.
  • Saving system.
  • New fade effect.

User guide

The aim of the game is to make all the squares on the grid turn yellow through clicking the squares in the grid. If you click a square not only will it change colours, but so will everything around it. If its red it turns yellow and vice versa.

In game, you will see a grid of tiles to the left and a bar with some information to the right.

The size of the grid depends on the level, with the general rule being the bigger it is, the harder.

Your cursor is shown as a white box around the selected square on the grid, and it can be scrolled around anywhere within it.

Finish the level in the minimum amount of time and clicks in order to suceed.

Controls

Cross - Select tile

Triangle - Restart

Start - Save and Quit

Select - Quit without saving

Changelog

v0.1b

  • This version sports an extra 30 levels on top of the 50 from the last version. there are now 80 levels in the game.
  • This version has been modified to externalize the levels from the game, meaning that level packs are supported now. No longer have to make a full releases to add levels.
  • The pesky inverse menu has been fixed, sorta.
  • Edited the saving system and should end up with fewer lost game saves. If you do happen to lose your game, all you need to do is edit LEVEL.txt to say where you were up to, although its pretty sad to edit this unnessecerily.
  • The 2nd fade in glitch at the start has been fixed up so to speed up the introduction and avoid annoyance.
  • A new fade effect was implemented alongside the orginal for an extra special effect.
  • Edited some of the credit screen and text on how to play the game to remove typos and wrong information. Sorry about that.
  • Now fixed the level numbering, in the case that is messed up having passed level 31. The level jumps have also been fixed.
  • Fixed the glitch where the music stopped playing during or after the credits.
  • All of the credits and instruction screens have been remade, to be a lot less flashy, yet a lot more readable.
  • The quality loss of the music during the fades was looked into, although it can't be fixed easily.

Credits

Teh Peek-Uh-Chewz - Freshmilk, Dante Emo Hunter, Cr34t3st, TheSlienceOfNoOne.

Beta Testers - Coolraccon, EminentJonFrost, Xandu, TheSlienceOfNoOne.

External links

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