QuakeIIDS: Difference between revisions
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = QuakeIIDS | | title = QuakeIIDS | ||
| image = [[File:Quakeds2.jpg]] | | image = [[File:Quakeds2.jpg|300px]] | ||
| type = Shooter | | type = Shooter | ||
| version = 10-02-08 realease 1 | | version = 10-02-08 realease 1 | ||
| Line 41: | Line 41: | ||
==Changelog== | ==Changelog== | ||
'''9/2/08''' | |||
The Game | |||
*every single level within the game can be loaded and played in single-player mode | |||
*there is currently no wifi multiplayer | |||
*the game can be run with either the demo or full retail pak files | |||
*there is full control configuration | |||
*there is an on-screen keyboard for use in-game and with the console | |||
*there are eight "touch-buttons" which allow you quick access to in-game functions | |||
*both manual and automatic game saving works | |||
*mods and total conversions do not work, and are unlikely ever to - however new levels can be used | |||
Graphics | |||
*nearly-all of the graphical effects have been have been moved to the DS' 3D hardware | |||
*most world textures are rendered correctly | |||
*particles are supported, however sprites are not | |||
*animated model skins are properly supported | |||
*although the game does not use lightmapping, dynamic lighting is fully-functional | |||
Sound | |||
*there's a full-blown custom ARM7 sound effects system, and it totally r0x0rs | |||
*the sound system uses proper spatial positioning (it is stereo though...) - plug it into your speakers and subwoofer to hear all the effort I put into this! | |||
[[Category:Homebrew applications]] | [[Category:Homebrew applications]] | ||
Revision as of 14:34, 1 June 2012
| QuakeIIDS | |
| File:Quakeds2.jpg | |
| General | |
|---|---|
| Author(s) | Simon Hall |
| Type | Shooter |
| Version | 10-02-08 realease 1 |
| Licence | Mixed |
| Links | |
| [Media:Quake2ds100208r1.zip Download] | |
| Website | |
| Source | |
<htmlet>adsense</htmlet>