LOCKJAW: Difference between revisions
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{{Infobox homebrew | {{Infobox homebrew | ||
| title = LOCKJAW | | title = LOCKJAW | ||
| image = | | image = https://dlhb.gamebrew.org/dshomebrew/lockjaw.png | ||
| type = Puzzle | | type = Puzzle | ||
| version = 0.46a | | version = 0.46a | ||
| licence = Mixed | | licence = Mixed | ||
| author = Damian Yerrick {pineight} | | author = Damian Yerrick {pineight} | ||
| website = http://www.pineight.com/lj | | website = http://www.pineight.com/lj | ||
| download = | | download = https://dlhb.gamebrew.org/dshomebrew/lockjaw.7z | ||
| source = | | source = | ||
}} | }} | ||
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LOCKJAW is a free software implementation of the so-called Soviet Mind Game, involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called Tetris. It is sometimes referred as tetramino, tetrimino, or tetrad. | LOCKJAW is a free software implementation of the so-called Soviet Mind Game, involves guiding tetrominoes into neat stacks in a well. This game was designed in the mid-1980s by Russian game designer Alexey Pajitnov and was first implemented in a software product called Tetris. It is sometimes referred as tetramino, tetrimino, or tetrad. | ||
''' | '''Update from developer:''' | ||
LOCKJAW Tetromino Game was a PC-based training tool for the video games Tetris DS and Tetris Party Deluxe. As of 2014/205, the homebrew is no longer available due to the online multiplayer in Nintendo DS and Wii games using Nintendo Wi-Fi Connection was powered by the GameSpy service, which shut down on May 31, 2014. This makes online multiplayer in these games impossible. Further more, the co-founder of Tetris company does not support the idea of freeware which goes against the idea behind this homebrew. | LOCKJAW Tetromino Game was a PC-based training tool for the video games Tetris DS and Tetris Party Deluxe. As of 2014/205, the homebrew is no longer available due to the online multiplayer in Nintendo DS and Wii games using Nintendo Wi-Fi Connection was powered by the GameSpy service, which shut down on May 31, 2014. This makes online multiplayer in these games impossible. Further more, the co-founder of Tetris company does not support the idea of freeware which goes against the idea behind this homebrew. | ||
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Download and extract file. | Download and extract file. | ||
Copy .nds file and writing user files to the folder /data/lockjaw on the memory card. | Copy .nds file and writing user files to the folder /data/lockjaw/ on the memory card. | ||
==User guide== | ==User guide== | ||
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==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/dshomebrew/lockjaw2.png | |||
https://dlhb.gamebrew.org/dshomebrew/lockjaw3.png | |||
https://dlhb.gamebrew.org/dshomebrew/lockjaw4.png | |||
https://dlhb.gamebrew.org/dshomebrew/lockjaw5.png | |||
==Changelog== | ==Changelog== | ||
'''0.46a 2008 | '''0.46a 2008/11/09''' | ||
* Preview at top is copied correctly from the back buffer (0.45a regression, reported by rednefed). | * Preview at top is copied correctly from the back buffer (0.45a regression, reported by rednefed). | ||
'''0.46 2008 | '''0.46 2008/11/08''' | ||
* Tracks number of 4x4 squares that the player forms (TOD parity; requested by Ghett0). | * Tracks number of 4x4 squares that the player forms (TOD parity; requested by Ghett0). | ||
* Added T-Party randomizer (requested by Lardarse). | * Added T-Party randomizer (requested by Lardarse). | ||
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* "[TC]" removed from scenario names (requested by caffeine). | * "[TC]" removed from scenario names (requested by caffeine). | ||
'''0.45 2008 | '''0.45 2008/04/20''' | ||
* New unified speed curve system: less code, more tables, for future loading from a file (bug 0040). | * New unified speed curve system: less code, more tables, for future loading from a file (bug 0040). | ||
* All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always. | * All speed curves except Rhythm and Rhythm Zero have been ported to the new system. Notably, Master has been rewritten based on the tables from the wiki, and Exponential uses sections. The lock delay speeds up as brutally after 600 pieces as always. | ||
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* DS: Writes result and options to /data/lockjaw/lj-scores.txt. | * DS: Writes result and options to /data/lockjaw/lj-scores.txt. | ||
'''0.44 2008 | '''0.44 2008/02/20''' | ||
* Computes the preview and hold offset of all pieces (was wkNextMove in <= 0.43) from the entry position of the I tetromino (was wkSpawnMove in <= 0.43). | * Computes the preview and hold offset of all pieces (was wkNextMove in <= 0.43) from the entry position of the I tetromino (was wkSpawnMove in <= 0.43). | ||
* Kick tables have been inverted to a single struct per rotation system, for future loading from a file (bug 0016). | * Kick tables have been inverted to a single struct per rotation system, for future loading from a file (bug 0016). | ||
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* DS: Reads the touch screen and the X and Y buttons. Right now, touch isn't mapped to anything, but X and Y are Far Right and Far Left. | * DS: Reads the touch screen and the X and Y buttons. Right now, touch isn't mapped to anything, but X and Y are Far Right and Far Left. | ||
'''0.43a 2008 | '''0.43a 2008/02/11''' | ||
* Arika modified to use SKIP_IF3 after (not before) the basic position. This restores ability to rotate J, L, and T with kicks turned off, such as in IRS (reported by Lion). | * Arika modified to use SKIP_IF3 after (not before) the basic position. This restores ability to rotate J, L, and T with kicks turned off, such as in IRS (reported by Lion). | ||
==External links== | |||
* Author's website - http://www.pineight.com/lj | |||
[[Category:DS homebrew games]] | [[Category:DS homebrew games]] | ||
[[Category:Homebrew puzzle games on DS]] | [[Category:Homebrew puzzle games on DS]] | ||
