Geometrizer Vita: Difference between revisions
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Created page with "{{Infobox Vita Homebrews |title=Geometrizer Vita |image=GeometrizerVita.png |description=Sega Model 1 emulator for PSVita. |author=frangarcj |lastupdated=2026/07/01 |type=Arcade |version=20260711 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/GeometrizerVita.7z |website=https://github.com/frangarcj/geometrizer |source=https://github.com/frangarcj/geometrizer |donation= }} {{#seo: |title=Vita Homebrew Emulators (Arcade) - GameBrew |title_mode=append |image..." |
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Geometrizer is a Sega Model 1 arcade-board emulator written in C11, targeting Virtua Racing, running on macOS and the PlayStation Vita | Geometrizer is a Sega Model 1 arcade-board emulator written in C11, targeting Virtua Racing, running on macOS and the PlayStation Vita. | ||
The project is a playground for AI-assisted development: most of the code is written by an AI coding agent iterating in a tight loop against real hardware, reference traces, and an emulator oracle. The goal is less "ship a polished emulator" and more "see how far an AI can drive a hard, low-level systems project" - cycle-accurate CPU cores, a custom geometry DSP, a software 3D pipeline, and a from-scratch GPU renderer on a 2012 handheld. | |||
Status: experimental / work-in-progress. Virtua Racing boots, renders, and plays on both targets. | |||
==Screenshots== | ==Screenshots== | ||
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== External links == | == External links == | ||
* | * GitHub - https://github.com/frangarcj/geometrizer | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1432 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1432 | ||
Latest revision as of 05:35, 12 July 2026
| Geometrizer Vita | |
|---|---|
| General | |
| Author | frangarcj |
| Type | Arcade |
| Version | 20260711 |
| License | N/A |
| Last Updated | 2026/07/01 |
| Links | |
| Download | |
| Website | |
| Source | |
Geometrizer is a Sega Model 1 arcade-board emulator written in C11, targeting Virtua Racing, running on macOS and the PlayStation Vita.
The project is a playground for AI-assisted development: most of the code is written by an AI coding agent iterating in a tight loop against real hardware, reference traces, and an emulator oracle. The goal is less "ship a polished emulator" and more "see how far an AI can drive a hard, low-level systems project" - cycle-accurate CPU cores, a custom geometry DSP, a software 3D pipeline, and a from-scratch GPU renderer on a 2012 handheld.
Status: experimental / work-in-progress. Virtua Racing boots, renders, and plays on both targets.
Screenshots
Changelog
v2026-07-11
- First Release.