Spaghetti Kart Vita: Difference between revisions
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Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita. | |||
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support. | |||
== Installation == | == Installation == | ||
Requirements: | |||
* libshacccg.suprx | |||
* Game data files: N64 | |||
Instructions: | |||
* Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. | |||
< | * Follow its instructions to generate <code>mk64.o2r</code>. | ||
* Extract <code>spaghetti.zip</code> from the Release section into <code>ux0:data</code>. | |||
* Place <code>mk64.o2r</code> and <code>spaghetti.o2r</code> in <code>ux0:data/spaghetti</code>. | |||
* Install the VPK from the [https://github.com/Rinnegatamante/SpaghettiKart/releases Release]. | |||
==Screenshots== | ==Screenshots== | ||
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https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png | https://dlhb.gamebrew.org/vitahomebrews/images/SpaghettiKartVita-04.png | ||
==Media== | |||
'''Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed''' ([https://www.youtube.com/watch?v=DU6YSI_gGHg Rinne4Fun]) <br> | |||
<youtube width="640">DU6YSI_gGHg</youtube> | |||
== Changelog == | == Changelog == | ||
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== Credits == | == Credits == | ||
* | * Rinnegatamante - Port developer | ||
* | * TheIronUniverse - Livearea assets | ||
== External links == | == External links == | ||
* Github - https://github.com/Rinnegatamante/SpaghettiKart | * Github - https://github.com/Rinnegatamante/SpaghettiKart | ||
* VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393 | * VitaDB - https://www.rinnegatamante.eu/vitadb/#/info/1393 | ||
Revision as of 03:10, 14 May 2026
| Spaghetti Kart Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Racing |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2026/05/08 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.
Spaghetti Kart is a sourceport of Mario Kart 64 based off the decompilation efforts of the game. It features several enhancements and mods support.
Installation
Requirements:
- libshacccg.suprx
- Game data files: N64
Instructions:
- Download Spaghetti Kart v.1.0.0 for PC.
- Follow its instructions to generate
mk64.o2r. - Extract
spaghetti.zipfrom the Release section intoux0:data. - Place
mk64.o2randspaghetti.o2rinux0:data/spaghetti. - Install the VPK from the Release.
Screenshots
Media
Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)
Changelog
v.1.1
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Updated to latest vitaGL.
v.1.0
- Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
- Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
- Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
- Fixed a bug that was causing clouds textures to be glitched.
- Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
- Made so that the game falls back to OpenAL audio backend when a config file is not present.
v.0.8
- First Release.
Credits
- Rinnegatamante - Port developer
- TheIronUniverse - Livearea assets