SuperMarioBros C Vita: Difference between revisions
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'''Super Mario Bros. C (PS Vita Port)''' is a port of the Super Mario Bros. C implementation to the PlayStation Vita. The original Super Mario Bros. C project is an attempt to translate the original Super Mario Bros. for the NES to readable C/C++, based on the <code>smbdis.asm</code> disassembly of Super Mario Bros., successfully converted to C++ using an automated codegen program | '''Super Mario Bros. C (PS Vita Port)''' is a port of the Super Mario Bros. C implementation to the PlayStation Vita. The original Super Mario Bros. C project is an attempt to translate the original Super Mario Bros. for the NES to readable C/C++, based on the <code>smbdis.asm</code> disassembly of Super Mario Bros., successfully converted to C++ using an automated codegen program. | ||
The | The port runs smoothly on PS Vita, though audio is currently experimental and disabled by default to maintain good performance. | ||
== Installation == | == Installation == | ||
Revision as of 05:10, 10 May 2026
| SuperMarioBros C Vita | |
|---|---|
| General | |
| Author | Gustavo3211 |
| Type | Platform |
| Version | 0.1 |
| License | N/A |
| Last Updated | 2026/05/05 |
| Links | |
| Download | |
| Website | |
| Source | |
Super Mario Bros. C (PS Vita Port) is a port of the Super Mario Bros. C implementation to the PlayStation Vita. The original Super Mario Bros. C project is an attempt to translate the original Super Mario Bros. for the NES to readable C/C++, based on the smbdis.asm disassembly of Super Mario Bros., successfully converted to C++ using an automated codegen program.
The port runs smoothly on PS Vita, though audio is currently experimental and disabled by default to maintain good performance.
Installation
- Download the
smbc.vpkfrom the releases page. - Install
smbc.vpkon your PS Vita using VitaShell. - Place your
game.nesROM atux0:data/SMB/game.nes.- The expected ROM is:
Super Mario Bros. (JU) (PRG0) [!].nes - You must supply your own ROM.
- The expected ROM is:
Controls
| Button | Action |
|---|---|
| D-Pad / Left Analog | Move |
| Cross / Circle / L-Shoulder | Jump |
| Square / R-Shoulder | Run |
| Start | Start |
| Select | Select |
Note: If debug_mode is enabled in config.ini, L/R will toggle audio and render modes instead.
Media
Super Mario Bros - Complete Walkthrough (Typhlosion4President)
Changelog
v0.1
- First Release.