Spaghetti Kart Vita: Difference between revisions
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|description=Port of Spaghetti Kart for PS Vita. | |description=Port of Spaghetti Kart for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2026/05/ | |lastupdated=2026/05/08 | ||
|type=Racing | |type=Racing | ||
|version=1. | |version=1.1 | ||
|license=N/A | |license=N/A | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z | ||
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== Installation == | == Installation == | ||
# Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. | # Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC. | ||
# Follow its instructions to generate <code>mk64.o2r</code>. | # Follow its instructions to generate <code>mk64.o2r</code>. | ||
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== Changelog == | == Changelog == | ||
'''v.1.1''' | |||
* Increased available memory for handling mods. Now more complex mods can be used. | |||
* Restored alternative assets support: this will make all kind of mods working as with the PC build. | |||
* Optimized the Fast3D rendering pipeline with a 5-10% performance boost. | |||
* Updated to latest vitaGL. | |||
'''v.1.0''' | '''v.1.0''' | ||
* Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen). | * Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen). | ||
Revision as of 05:39, 10 May 2026
| Spaghetti Kart Vita | |
|---|---|
| General | |
| Author | Rinnegatamante |
| Type | Racing |
| Version | 1.1 |
| License | N/A |
| Last Updated | 2026/05/08 |
| Links | |
| Download | |
| Website | |
| Source | |
| Support Author | |
Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.
SpaghettiKart does not include any copyrighted assets. The user is required to provide a supported copy of the game. Only the US ROM is supported (The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E).
Installation
- Download Spaghetti Kart v.1.0.0 for PC.
- Follow its instructions to generate
mk64.o2r. - Extract
spaghetti.zipfrom the Release section intoux0:data. - Place
mk64.o2randspaghetti.o2rinux0:data/spaghetti. - Install the VPK from the Release section.
Media
Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)
Screenshots
Changelog
v.1.1
- Increased available memory for handling mods. Now more complex mods can be used.
- Restored alternative assets support: this will make all kind of mods working as with the PC build.
- Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
- Updated to latest vitaGL.
v.1.0
- Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
- Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
- Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
- Fixed a bug that was causing clouds textures to be glitched.
- Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
- Made so that the game falls back to OpenAL audio backend when a config file is not present.
v.0.8
- First Release.
Credits
- Rinnegatamante — Port developer
- TheIronUniverse — Livearea assets