Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Spaghetti Kart Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
Line 4: Line 4:
|description=Port of Spaghetti Kart for PS Vita.
|description=Port of Spaghetti Kart for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2026/05/03
|lastupdated=2026/05/08
|type=Racing
|type=Racing
|version=1.0
|version=1.1
|license=N/A
|license=N/A
|download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z
Line 24: Line 24:


== Installation ==
== Installation ==
# Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC.
# Download [https://github.com/HarbourMasters/SpaghettiKart/releases/tag/1.0.0 Spaghetti Kart v.1.0.0] for PC.
# Follow its instructions to generate <code>mk64.o2r</code>.
# Follow its instructions to generate <code>mk64.o2r</code>.
Line 45: Line 44:


== Changelog ==
== Changelog ==
'''v.1.1'''
* Increased available memory for handling mods. Now more complex mods can be used.
* Restored alternative assets support: this will make all kind of mods working as with the PC build.
* Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
* Updated to latest vitaGL.
'''v.1.0'''
'''v.1.0'''
* Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
* Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).

Revision as of 05:39, 10 May 2026

Spaghetti Kart Vita
General
AuthorRinnegatamante
TypeRacing
Version1.1
LicenseN/A
Last Updated2026/05/08
Links
Download
Website
Source
Support Author

Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.

SpaghettiKart does not include any copyrighted assets. The user is required to provide a supported copy of the game. Only the US ROM is supported (The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E).

Installation

  1. Download Spaghetti Kart v.1.0.0 for PC.
  2. Follow its instructions to generate mk64.o2r.
  3. Extract spaghetti.zip from the Release section into ux0:data.
  4. Place mk64.o2r and spaghetti.o2r in ux0:data/spaghetti.
  5. Install the VPK from the Release section.

Media

Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)

Screenshots

SpaghettiKartVita-01.png

SpaghettiKartVita-02.png

SpaghettiKartVita-03.png

SpaghettiKartVita-04.png

Changelog

v.1.1

  • Increased available memory for handling mods. Now more complex mods can be used.
  • Restored alternative assets support: this will make all kind of mods working as with the PC build.
  • Optimized the Fast3D rendering pipeline with a 5-10% performance boost.
  • Updated to latest vitaGL.

v.1.0

  • Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
  • Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
  • Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
  • Fixed a bug that was causing clouds textures to be glitched.
  • Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
  • Made so that the game falls back to OpenAL audio backend when a config file is not present.

v.0.8

  • First Release.

Credits

  • Rinnegatamante — Port developer
  • TheIronUniverse — Livearea assets

External links

Advertising: