Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Spaghetti Kart Vita: Difference between revisions

From GameBrew
Created page with "{{Infobox Vita Homebrews |title=Spaghetti Kart Vita |image=SpaghettiKartVita.png |description=Port of Spaghetti Kart for PSVita. |author=Rinnegatamante |lastupdated=2026/05/03 |type=Racing |version=1.0 |license=N/A |download=https://dlhb.gamebrew.org/vitahomebrews/SpaghettiKartVita.7z |website=https://github.com/Rinnegatamante/SpaghettiKart |source=https://github.com/Rinnegatamante/SpaghettiKart |donation=https://www.patreon.com/Rinnegatamante }} {{#seo: |title=Vita Home..."
 
No edit summary
Line 2: Line 2:
|title=Spaghetti Kart Vita
|title=Spaghetti Kart Vita
|image=SpaghettiKartVita.png
|image=SpaghettiKartVita.png
|description=Port of Spaghetti Kart for PSVita.
|description=Port of Spaghetti Kart for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2026/05/03
|lastupdated=2026/05/03

Revision as of 04:16, 8 May 2026

Spaghetti Kart Vita
General
AuthorRinnegatamante
TypeRacing
Version1.0
LicenseN/A
Last Updated2026/05/03
Links
Download
Website
Source
Support Author

Spaghetti Kart Vita is a port of Spaghetti Kart for the PlayStation Vita.

SpaghettiKart does not include any copyrighted assets. The user is required to provide a supported copy of the game. Only the US ROM is supported (The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E).

Installation

  1. Download Spaghetti Kart v.1.0.0 for PC.
  2. Follow its instructions to generate mk64.o2r.
  3. Extract spaghetti.zip from the Release section into ux0:data.
  4. Place mk64.o2r and spaghetti.o2r in ux0:data/spaghetti.
  5. Install the VPK from the Release section.

Media

Spaghetti Kart - PSVita Port - v.1.0 - All glitches fixed (Rinne4Fun)

Screenshots

SpaghettiKartVita-01.png

SpaghettiKartVita-02.png

SpaghettiKartVita-03.png

SpaghettiKartVita-04.png

Changelog

v.1.0

  • Fixed a bug in the scissor testing of the game resulting in geometries being visible outside of viewports (especially noticeable during demo transitions, at track starts and whenever a splitscreen was on screen).
  • Fixed a bug causing the black bars for the splitscreen and for the track presentation to not cover the whole length of the screen.
  • Fixed a bug in the software culling that was causing entities to be culled at certain camera angles.
  • Fixed a bug that was causing clouds textures to be glitched.
  • Updated to latest vitaGL, which brings several optimizations across the framebuffer blitting and the scissor testing codepaths.
  • Made so that the game falls back to OpenAL audio backend when a config file is not present.

v.0.8

  • First Release.

Credits

  • Rinnegatamante — Port developer
  • TheIronUniverse — Livearea assets

External links

Advertising: