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OpenMW Vita: Difference between revisions

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Created page with "{{Infobox Vita Homebrews |title=OpenMW Vita |image=OpenMWVita.png |description=Port of Morrowind for PSVita. |author=KingTorro |lastupdated=2026/05/02 |type=Role Playing |version=1.3.2 |license=GPL-3.0 |download=https://dlhb.gamebrew.org/vitahomebrews/OpenMWVita.7z |website=https://github.com/TheLostPantheon/openmw |source=https://github.com/TheLostPantheon/openmw |donation= }} {{#seo: |title=Vita Homebrew Games (Role Playing) - GameBrew |title_mode=append |image=OpenMWV..."
 
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|description=Port of Morrowind for PSVita.
|description=Port of Morrowind for PSVita.
|author=KingTorro
|author=KingTorro
|lastupdated=2026/05/02
|lastupdated=2026/05/03
|type=Role Playing
|type=Role Playing
|version=1.3.2
|version=1.3.3
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/OpenMWVita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/OpenMWVita.7z
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==Changelog==
==Changelog==
'''v1.3.3'''
* Better memory management.
* Performance optimizations.
* Fixes some crash scenarios.
'''v1.3.2'''
'''v1.3.2'''
* Better loading times in some scenarios
* Better loading times in some scenarios

Revision as of 03:23, 3 May 2026

OpenMW Vita
General
AuthorKingTorro
TypeRole Playing
Version1.3.3
LicenseGPL-3.0
Last Updated2026/05/03
Links
Download
Website
Source

OpenMW is an open-source open-world RPG game engine that supports playing Morrowind by Bethesda Softworks. This is a full port of OpenMW to the PS Vita via vitaGL. You need to own the game for OpenMW to play Morrowind.

OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.

Description

OpenMW for PS Vita is a native port of the open-source Morrowind engine, built on vitaGL. It runs Morrowind, Tribunal, and Bloodmoon at 15–30 FPS at a 640x368 render resolution, upscaled to the native 960x544 display. The port features controller input, front touchscreen cursor support, and a dynamic fog system that auto-scales draw distance to hold the target framerate.

The main quests in Morrowind, Tribunal, and Bloodmoon are all completable. Some issues with side quests are to be expected but are rare. Saves are fully interchangeable with desktop OpenMW saves.

Vita Settings

A dedicated Vita tab is available under Options in the game menu:

  • Dynamic Fog — auto-shrinks draw distance to hold target FPS
  • Dynamic Fog Target FPS — 15 (max distance), 18 (long), or 20 (balanced)
  • Dynamic Fog Aggression — Normal, Aggressive, or Very Aggressive
  • View Distance — manual draw distance when dynamic fog is off
  • Field of View
  • Font Size
  • Preload Cell Cache — 1 (default) or 2 (smoother cell transitions, more RAM)

Known Limitations

  • Video plays without audio
  • Shadows, post-processing, water shaders, distant terrain, and groundcover are disabled for performance
  • Water and Video tabs are removed from Settings

Installation

  1. Install openmw.vpk on your Vita using VitaShell.
  2. Copy your Morrowind game data to ux0:data/openmw/Data Files/:
    • Morrowind.esm, Morrowind.bsa
    • Tribunal.esm, Tribunal.bsa (if GOTY)
    • Bloodmoon.esm, Bloodmoon.bsa (if GOTY)
    • meshes/, textures/, sound/, music/, fonts/, splash/, video/, etc.
  3. Copy your Morrowind.ini to ux0:data/openmw/.
  4. Launch from the home screen. Note: the first boot is slow while shaders compile.

Note for Mac OS users: Double check your file transfers do not auto-add an underscore (_) to the beginning of a file name. If they do, delete that file or you will have errors on boot.

Mods

Drop full mod folders into ux0:data/openmw/mods/<name>/. Plugin files (.esm, .esp, .omwaddon, .omwscripts) and .bsa archives inside are auto-detected and added to the load order on next boot. Loose meshes and textures can also go directly under Data Files/. Saves live in ux0:data/openmw/saves/.

Controls

Input Action
Left stick Move
Right stick Look
Cross Activate / Talk / Confirm
Square Toggle weapon (ready / sheathe)
Triangle Toggle spell (ready / unready)
Circle Inventory / Back
L trigger Jump
R trigger Attack / Cast (use equipped)
D-pad Up Rest / Wait
D-pad Down Sneak
D-pad Left Cycle weapon
D-pad Right Cycle spell
L3 (Top Left Corner Touch Screen) Toggle 1st / 3rd person
R3 (Top Right Corner Touch Screen) Quick save
Start Game menu
Select Journal
Hold Select + Start Console
Front touchscreen Cursor (in menus)

Notes

  • Video plays without audio.
  • Shadows, post-processing, water shaders, distant terrain, and groundcover are disabled for performance.
  • Water and Video tabs are removed from Settings.

Media

OpenMW - PS Vita (KingTorro)

Screenshots

OpenMWVita-01.png

OpenMWVita-02.png

OpenMWVita-03.png

OpenMWVita-04.png

Changelog

v1.3.3

  • Better memory management.
  • Performance optimizations.
  • Fixes some crash scenarios.

v1.3.2

  • Better loading times in some scenarios
  • When entering an interior, the exterior cell is kept loaded unless memory is exhausted

v1.3.1

  • Back Touch L2/R2 mapping
  • Tons of window behavior fixes
  • Scrollable focus fix
  • Updated VitaGL
  • Persistent player settings
  • Better mod scanning
  • Updated default Cyrillic encoding

v1.3

  • Optimized memory cache cleanup and additional 13 MB to the heap available
  • Fixes save issue bug in some configurations

v1.2

  • GOG Game of the Year support
  • Bug fix for class picker questionnaire

v1.1

  • Enabled PSX Glyphs
  • Initial release

v1.0

  • First Release.

External links

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