Nano Lua DS: Difference between revisions
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|author=Quent42340 | |author=Quent42340 | ||
|lastupdated=2009/11/03 | |lastupdated=2009/11/03 | ||
|type= | |type=Game Engine | ||
|version=2.4 | |version=2.4 | ||
|license=Mixed | |license=Mixed | ||
Latest revision as of 10:01, 2 April 2026
| Nano Lua | |
|---|---|
![]() | |
| General | |
| Author | Quent42340 |
| Type | Game Engine |
| Version | 2.4 |
| License | Mixed |
| Last Updated | 2009/11/03 |
| Links | |
| Download | |
| Website | |
Nano Lua is a Lua interpreter similar to Micro Lua DS.
Changelog
v2.4
- Rename "DS" to "DSUser".
- VRAM is now fully operational.
- Shell has been replaced with LED.
v2.3
- Removed
Font.print()which was declared non-functional. - Added new variables and functions, which are described in the documentation (see above).
v2.1
- Added LUA_FULLDIR a variable that contains the exact location of Nano Lua in the "lua"
- The libforms of Stef14 and my libCollisions are included to boot! We can now use those functions so without having to include them! I also added examples.
- Added functions screen.printB () screen.printU () and screen.printS () for text formatting (such screen.print except that B = Bold, U = Underline Strikethrough = S)
- StylusBox the bug fixed!
External links
- Official website - http://nanolua.u7n.org/
