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|description=The first custom emulation frontend for Nintendo Switch.
|description=The first custom emulation frontend for Nintendo Switch.
|author=dantiicu
|author=dantiicu
|lastupdated=2026/02/18
|lastupdated=2026/04/06
|type=Other Emulators
|type=Other Emulators
|version=0.5.0-alpha
|version=0.6.0-alpha
|license=tiicu
|license=tiicu
|download=https://dlhb.gamebrew.org/switchhomebrews/ticoSwitch.7z
|download=https://dlhb.gamebrew.org/switchhomebrews/ticoSwitch.7z
Line 86: Line 86:
* Nintendo Entertainment System (NES)
* Nintendo Entertainment System (NES)
* Super Nintendo Entertainment System (SNES)
* Super Nintendo Entertainment System (SNES)
* Nintendo 64 (N64)
* PlayStation 1 (PS1)
* PlayStation 1 (PS1)
* PlayStation Portable (PSP)
* PlayStation Portable (PSP)
Line 100: Line 101:
# Launch any game while holding R to open the Homebrew Menu
# Launch any game while holding R to open the Homebrew Menu
# Open tico
# Open tico
# Install required cores via the in-app settings updater or manually from https://github.com/ticohq
# Enjoy
# Enjoy


Line 105: Line 107:


'''Important:''' tico does not work in applet mode.
'''Important:''' tico does not work in applet mode.
'''Important (0.6.0):''' Cores are no longer bundled with tico. Systems will not run until the required cores are installed. Cores can be installed from the in-app settings updater or manually via https://github.com/ticohq.


===Migrating from earlier versions===
===Migrating from earlier versions===
Line 123: Line 127:
  sdmc:/tico/states/{console}/
  sdmc:/tico/states/{console}/


Where {console} can be: gb, gbc, gba, nes, snes, psx, psp, dc, saturn, game-gear, master-system, genesis, sega-cd
Where {console} can be: gb, gbc, gba, nes, snes, n64, psx, psp, dc, saturn, game-gear, master-system, genesis, sega-cd
 
ROMs can be organized into subfolders one level deep (e.g. psx/Resident Evil 2 (Disc 1)/).


Artwork must match ROM names (without extension) and must be in JPG format.
Artwork must match ROM names (without extension) and must be in JPG format.
Line 169: Line 175:
==Controls==
==Controls==
===Navigation===
===Navigation===
* Use D-PAD Left/Right to navigate between home screen pages
* Type 1 — Dock: L/R, Pages: D-Pad ←/
* Use L or R to swap between docked screens
* Type 2 — Dock: ZL/ZR, Pages: L/R


===In-Game===
===In-Game===
Line 186: Line 192:
* Audio Settings — Sound output and volume controls
* Audio Settings — Sound output and volume controls
* Gamelist Settings — Library organization and display options
* Gamelist Settings — Library organization and display options
* Emulator Settings — Per-core configuration
* Emulator Settings — Per-core configuration, core downloads and updates


===Core Settings===
===Core Settings===
Line 200: Line 206:
* Flycast (Dreamcast): Seamless handheld-to-docked transitions, 1080p docked mode
* Flycast (Dreamcast): Seamless handheld-to-docked transitions, 1080p docked mode
* Beetle Saturn (Saturn): 720p/1080p output, FXAA, Scanlines, Bilinear filters, Standard Pad and 3D Pad support
* Beetle Saturn (Saturn): 720p/1080p output, FXAA, Scanlines, Bilinear filters, Standard Pad and 3D Pad support
* Mupen64Plus (N64): Initial support


==Screenshots==
==Screenshots==
Line 211: Line 218:


==Changelog==
==Changelog==
'''0.6.0-alpha 2026/04/06'''
* Breaking: Cores are no longer bundled with tico — cores must be installed manually after updating
* Breaking: Systems will not run until required cores are installed
* New: External core distribution model — cores are now distributed and updated independently from the main application
* New: Core downloads and updates available directly from the settings screen
* New: Nintendo 64 support via Mupen64Plus (note: app must be restarted after exiting an N64 game)
* New: FinalBurn Neo support via FBNeo
* New: ROM subfolder support — ROMs can be organized into subfolders one level deep
* New: Multi-disc handling — multi-disc titles grouped into a single entry with Disc 1 as primary; optional setting to list each disc individually
* New: Localization — English, Spanish, Portuguese, French, Japanese, and Chinese
* New: RetroAchievements screen with online summary and progress (supported platforms: Dreamcast, FinalBurn Neo, GB, GBC, GBA, Game Gear, Master System, Mega Drive, N64, NES, PlayStation, PSP, Sega CD, Sega Saturn, SNES)
* New: Navigation type option — Type 1 (Dock: L/R, Pages: D-Pad ←/→) or Type 2 (Dock: ZL/ZR, Pages: L/R)
* New (Saturn): CHD support (.chd), 1MB and 4MB RAM cartridge support, optional async rendering, optional compute shader output, fixed SRAM save persistence
* New (PlayStation): Rumble support, corrected button mapping, memory card support (.mcd, .mcr), automatic multi-disc switching
* New: Mesa 23.3 driver — shader cache support and NIR compiler for improved GPU utilization
* Fixed: Cover art loading for .cue, .m3u, and .bin formats
* Fixed: Core startup/exit when Music and SFX is enabled
* Core updates: All cores updated for improved compatibility and stability
'''0.5.0-alpha 2026/02/18'''
'''0.5.0-alpha 2026/02/18'''
* New: Sega Saturn support (720p/1080p, 60fps 2D / 30fps 3D, Standard Pad and 3D Pad, FXAA/Scanlines/Bilinear filters)
* New: Sega Saturn support (720p/1080p, 60fps 2D / 30fps 3D, Standard Pad and 3D Pad, FXAA/Scanlines/Bilinear filters)
Line 269: Line 295:
* Reddit - https://www.reddit.com/r/SwitchHacks/comments/1qh2kxc/tiicu_001_is_here_the_first_custom_emulator/
* Reddit - https://www.reddit.com/r/SwitchHacks/comments/1qh2kxc/tiicu_001_is_here_the_first_custom_emulator/
* Github - https://github.com/ticohq/tico
* Github - https://github.com/ticohq/tico
* Discord - https://discord.gg/DPgXGqJMkJ

Revision as of 02:39, 12 April 2026

tico
General
Authordantiicu
TypeOther Emulators
Version0.6.0-alpha
Licensetiicu
Last Updated2026/04/06
Links
Download
Website
Source

Tico is the first custom emulation frontend for Nintendo Switch — a controller-first, native C++ interface designed for performance, simplicity, and long-term portability.

User guide

tico is a multi-platform emulation frontend focused on delivering a console-quality user experience.

Instead of file browsers, configuration menus, and fragmented tools, tico provides a unified interface that automatically organizes games, manages assets, and launches embedded emulator cores with zero user configuration.

It is designed to feel like a real console UI — not a development tool.

What tico does not include

tico does not include:

  • ROMs
  • BIOS files
  • System firmware
  • DRM circumvention tools

Users are responsible for legal ownership of games and compliance with local laws.

Features

Interface

  • Redesigned UI with full dark mode
  • Home screen with customizable game shortcuts and a dedicated favorites page
  • Dynamic customizable cards — use custom images as console covers with swappable symbols and backgrounds
  • Unified multi-console launcher
  • Controller-first navigation
  • Instant library loading with intelligent caching
  • One-button rescan system
  • Nintendo Switch account integration (avatar and nickname displayed in the interface)
  • SteamGridDB integration — download cover art directly from the tico interface (API key required from steamgriddb.com)

Settings

  • Comprehensive Settings screen with General, Display, Audio, Gamelist, and Emulator sections
  • General settings: clock format (12-hour or 24-hour), ROM root directory picker with in-app folder navigation
  • Per-core aspect ratio settings with unified display modes: 4:3, 16:9, Stretch, Integer 1×, and Integer 2×
  • Per-core display configuration

Game Management

  • Automatic No-Intro and Redump naming support
  • Auto-organization by system and region
  • Direct pinning from library to home screen
  • Structured save and asset directories

Embedded and External Emulator Cores

  • Built-in, statically linked cores
  • External core support for flexible management, easier updates, and licensing compliance
  • Resume app state support for external cores
  • No manual installation
  • No configuration required
  • Optimized builds for Nintendo Switch

System

  • Auto directory initialization — tico creates the complete folder structure for all supported consoles on first launch
  • BIOS validation — tico checks for required BIOS files before launching a game and displays a clear error if any are missing

Architecture

  • Written in modern C++
  • Native performance
  • No scripting languages
  • No heavy frameworks
  • Designed for long-term portability

Supported Systems

  • Game Boy (GB)
  • Game Boy Color (GBC)
  • Game Boy Advance (GBA)
  • Nintendo Entertainment System (NES)
  • Super Nintendo Entertainment System (SNES)
  • Nintendo 64 (N64)
  • PlayStation 1 (PS1)
  • PlayStation Portable (PSP)
  • Sega Dreamcast (DC)
  • Sega Saturn
  • Sega Game Gear
  • Sega Master System
  • Sega Mega Drive (Genesis)
  • Sega CD

Installation

  1. Copy the tico folder to the root of your SD card
  2. Place tico.nro inside the switch folder
  3. Launch any game while holding R to open the Homebrew Menu
  4. Open tico
  5. Install required cores via the in-app settings updater or manually from https://github.com/ticohq
  6. Enjoy

Note: On first launch, tico auto-generates its full directory structure. After opening tico once, reconnect your Switch to a PC or phone to copy ROMs, saves, and BIOS files into the correct locations.

Important: tico does not work in applet mode.

Important (0.6.0): Cores are no longer bundled with tico. Systems will not run until the required cores are installed. Cores can be installed from the in-app settings updater or manually via https://github.com/ticohq.

Migrating from earlier versions

The project directory has been renamed from tiicu to tico. Existing users must:

  1. Navigate to the root of the SD card
  2. Rename the tiicu folder to tico
  3. Move custom assets: sdmc:/tiicu/coverssdmc:/tico/assets/covers and sdmc:/tiicu/backgroundssdmc:/tico/assets/backgrounds

All ROMs, saves, states, and configuration will remain intact.

Note: If you have a custom ROM path set via the old custom_roms_path field in roms.json, migrate your path through the new Settings interface — that field is deprecated and will be ignored.

Directory Structure

ROMs should be organized in the following structure:

sdmc:/tico/roms/{console}/
sdmc:/tico/assets/covers/{console}/
sdmc:/tico/assets/backgrounds/{console}/
sdmc:/tico/saves/{console}/
sdmc:/tico/states/{console}/

Where {console} can be: gb, gbc, gba, nes, snes, n64, psx, psp, dc, saturn, game-gear, master-system, genesis, sega-cd

ROMs can be organized into subfolders one level deep (e.g. psx/Resident Evil 2 (Disc 1)/).

Artwork must match ROM names (without extension) and must be in JPG format.

Custom ROM Path

You can set a custom ROM root directory through the built-in Settings screen under General Settings. Use the in-app folder navigation to select your preferred ROM root directory.

Note: Changing the ROM root path invalidates existing caches; a one-time rescan will be required.

Inside your custom path, keep consoles separated in their respective folders.

BIOS Requirements

PlayStation (PS1)

Place one of the following BIOS files in: sdmc:/tico/system/psx/

  • scph5501.bin
  • scph5502.bin
  • scph5500.bin
  • scph1001.bin

Sega Saturn

Place one of the following BIOS files in: sdmc:/tico/system/saturn/

  • saturn_bios.bin
  • sega_101.bin
  • mpr-17933.bin

Dreamcast

Place the following BIOS file in:

sdmc:/tico/system/dc/
  • dc_boot.bin — Dreamcast Boot ROM

Sega Systems

All Sega BIOS files should be placed in:

sdmc:/tico/system/sega-cd/

Sega CD / Mega CD:

  • bios_CD_U.bin — Sega CD (NTSC-U)
  • bios_CD_E.bin — Mega CD (PAL)
  • bios_CD_J.bin — Mega CD (NTSC-J)

Super Nintendo (Satellaview)

For Satellaview games on SNES:

  • Copy BS-X.bin to: sdmc:/tico/system/snes/

Controls

Navigation

  • Type 1 — Dock: L/R, Pages: D-Pad ←/→
  • Type 2 — Dock: ZL/ZR, Pages: L/R

In-Game

  • Press + and - together to suspend gameplay and access game options
  • Configure aspect ratio settings per-core for optimal display

Sega Saturn

  • Press ZL and − to switch between Standard Pad and 3D Pad

Configuration

Settings Screen

The built-in Settings screen provides access to:

  • General Settings — Clock format, ROM root directory
  • Display Settings — Visual preferences
  • Audio Settings — Sound output and volume controls
  • Gamelist Settings — Library organization and display options
  • Emulator Settings — Per-core configuration, core downloads and updates

Core Settings

PSP core settings can be customized at:

sdmc:/tico/config/cores/ppsspp.jsonc

Core improvements include:

  • PPSSPP (PSP): 2x resolution rendering, 60fps support
  • SwanStation (PS1): 2x resolution rendering, TrueColor mode enabled
  • SNES9x (SNES): Overclock mode (Compatible), Flicker Reduction, Sinc Audio Resampling
  • mGBA (GBA): Smart Color Blending, No Frameskip
  • Gambatte (GB/GBC): Ghosting Reduction, Sinc Audio Resampling
  • Flycast (Dreamcast): Seamless handheld-to-docked transitions, 1080p docked mode
  • Beetle Saturn (Saturn): 720p/1080p output, FXAA, Scanlines, Bilinear filters, Standard Pad and 3D Pad support
  • Mupen64Plus (N64): Initial support

Screenshots

ticoSwitch-01.png ticoSwitch-02.png ticoSwitch-03.png ticoSwitch-04.png

Changelog

0.6.0-alpha 2026/04/06

  • Breaking: Cores are no longer bundled with tico — cores must be installed manually after updating
  • Breaking: Systems will not run until required cores are installed
  • New: External core distribution model — cores are now distributed and updated independently from the main application
  • New: Core downloads and updates available directly from the settings screen
  • New: Nintendo 64 support via Mupen64Plus (note: app must be restarted after exiting an N64 game)
  • New: FinalBurn Neo support via FBNeo
  • New: ROM subfolder support — ROMs can be organized into subfolders one level deep
  • New: Multi-disc handling — multi-disc titles grouped into a single entry with Disc 1 as primary; optional setting to list each disc individually
  • New: Localization — English, Spanish, Portuguese, French, Japanese, and Chinese
  • New: RetroAchievements screen with online summary and progress (supported platforms: Dreamcast, FinalBurn Neo, GB, GBC, GBA, Game Gear, Master System, Mega Drive, N64, NES, PlayStation, PSP, Sega CD, Sega Saturn, SNES)
  • New: Navigation type option — Type 1 (Dock: L/R, Pages: D-Pad ←/→) or Type 2 (Dock: ZL/ZR, Pages: L/R)
  • New (Saturn): CHD support (.chd), 1MB and 4MB RAM cartridge support, optional async rendering, optional compute shader output, fixed SRAM save persistence
  • New (PlayStation): Rumble support, corrected button mapping, memory card support (.mcd, .mcr), automatic multi-disc switching
  • New: Mesa 23.3 driver — shader cache support and NIR compiler for improved GPU utilization
  • Fixed: Cover art loading for .cue, .m3u, and .bin formats
  • Fixed: Core startup/exit when Music and SFX is enabled
  • Core updates: All cores updated for improved compatibility and stability

0.5.0-alpha 2026/02/18

  • New: Sega Saturn support (720p/1080p, 60fps 2D / 30fps 3D, Standard Pad and 3D Pad, FXAA/Scanlines/Bilinear filters)
  • New: SteamGridDB integration — download cover art directly from the interface (API key required)
  • New: General Settings section (clock format, ROM root directory picker with in-app folder navigation)
  • New: Unified aspect ratio display modes across all cores (4:3, 16:9, Stretch, Integer 1×, Integer 2×)
  • New: Auto directory initialization on first launch for all supported consoles
  • New: BIOS validation — checks for required BIOS files before launching and displays clear error messages
  • Improvement: Flycast seamless handheld-to-docked transitions, fixed 1080p docked resolution
  • Improvement: Expanded PS1 BIOS compatibility (scph5501.bin, scph5502.bin, scph5500.bin, scph1001.bin)
  • Improvement: Simplified Dreamcast BIOS requirement (dc_boot.bin only)
  • Changed: Custom ROM path configuration via roms.json is deprecated — use the Settings interface instead
  • Various minor fixes and stability improvements

0.4.0-alpha 2026/02/10

  • Redesigned: Complete visual overhaul with new UI, refined colors, and sleek iconography
  • Redesigned: Full dark mode across the entire application
  • New: Dynamic customizable cards — custom images as console covers, swappable symbols and backgrounds
  • New: Nintendo Switch account integration (avatar and nickname)
  • New: Comprehensive Settings screen (Display, Audio, Gamelist, Emulator)
  • New: Sega Dreamcast support
  • New: Favorites page opens automatically on launch
  • New: Per-core aspect ratio settings (stretch or integer scaling)
  • New: External core support for flexible management and licensing compliance
  • New: Resume app state support for external cores
  • Changed: Project directory renamed from tiicu to tico
  • Changed: Asset directories moved under sdmc:/tico/assets/
  • Changed: Navigation — D-PAD Left/Right swaps home screen pages, L/R navigates docked screens

0.3.0-alpha 2026/01/23

  • Fixed: Custom ROM paths now work correctly
  • Fixed: Moving shortcuts no longer creates duplicates
  • Fixed: PlayStation analog stick/axis controls now function properly
  • Improvement: "Add to homescreen" automatically navigates to first available page
  • New: Alert notification when all home screen pages are full
  • New: Sega Game Gear support
  • New: Sega Master System support
  • New: Sega Mega Drive (Genesis) support
  • New: Sega CD support
  • New: PSP CHD format support
  • New: Advanced PPSSPP settings customization via config file

0.0.2 2026/01/20

  • Major: ROM scanning no longer strictly enforces No-Intro or Redump naming
  • New: Custom ROM path configuration support
  • New: NES (Nintendo Entertainment System) support
  • Improvement: Desktop items now animate gracefully on startup
  • Improvement: Consoles organized alphabetically in launcher
  • Improvement: Better animation when entering games
  • Bugfix: Shortcuts no longer disappear when deleting or moving other shortcuts
  • Core: PPSSPP 2x resolution rendering, 60fps support
  • Core: SwanStation 2x resolution rendering, TrueColor mode
  • Core: SNES9x Overclock mode, Flicker Reduction, Sinc Audio Resampling
  • Core: mGBA Smart Color Blending, No Frameskip
  • Core: Gambatte Ghosting Reduction, Sinc Audio Resampling

External links

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